I agree with that table. Except for flux and serge, since flux is getting fixed now anyways, making it give less damage also will be to much of a nerf, while making the already better serge even stronger. Serge really has no problems taking out humans as it is now, I find myself falling to it quiet often, especially since it can't be blocked. Which on a side not, since flux is not able to stop beast right button move (leap) perhaps serge should not interrupt the humans right button move (block), and if this was the case then increasing the ammo wouldn't be a problem.
This is assuming that XR is in it's current state and flux hasn't been fixed yet. You're right about surge being too strong already, edited the table.
Only thing throwing me off a bit is why lower the ammo for hunting bow? It's not like its good now.
Very early in the game is human favored thanks to the bow. I realized just how many arrows humans actually get (and all for free) and how you hardly ever seem to run out despite standing still for a minute in warmup and shooting them (which I do consistently because I'm bored). Imo, it's not a very important balance, but one none the less.
isnt fireball insta kill allready on low levels like lighning and rabid past level 4? more damage to that lol would be murderf XD
You're right, removed the extra damage to fireball.
The game is fine.
The game balance is not fine.
Balance needs changing.
However, I don't like the approach proposed by pingu here, it doesn't seem right/effective for me.
And nor do I think it's right or effective. However, it's a moderate proposal to at least fix the weapons and some of the siege imbalances. Many Savage players are veterans who oppose drastic change, and you're not going to get anything done with radicalism unless you can show that balancing at least one aspect of the game with minor changes can be a good thing.
wtf is with all this retarded talk about changing things, the game is fine as it is and has been going for years like this. Everything has a counter, so just get over it and play!
Look, I think you fail to see the point. You're right about the game being "fine", but just because counters exist doesn't mean they work properly. In the current state of Savage, it seems that the only way you can ever get any good is by sticking to a few weapons and tactics and perfecting them as much as possible. Humans use coil or flux and beasts use rabid or tempest. Theoretically, everything has a counter, but in reality there are weapons much better than others that are overused and completely throw the balance off. All we want to do is make this counter system much more capable by offering competent alternatives so that competent individuals can use them and their countering traits to best win the game. You say that Savage has been going for years like this, and of course I agree. However, just because something exists does not mean it is a shining example of success. Bush has been in office for almost eight years now and you'll be hardpressed to find a person who will claim that is reason to think he must be a great president. Savage is "fine" the way it is, but even just these minor changes can make the world of difference when it comes to enjoying the game.