Welcome, Guest. Please login or register.
Did you miss your activation email?
May 24, 2013, 03:47:03 am

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The RC3 Client is out now! Download it now!
169940 Posts in 9659 Topics by 16446 Members
Latest Member: aakarpov
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Savage XR
| |-+  Modding Forum
| | |-+  The Grand Savage XR Wishlist
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 ... 17 18 [19] 20 21 ... 43 Go Down Print
Author Topic: The Grand Savage XR Wishlist  (Read 75969 times)
Deadman
Newerth Donator
Newbie
*****
Posts: 16


View Profile
« Reply #270 on: June 07, 2008, 01:58:30 am »

Is it possible to make an NPC that has the visual properties of the black smoke created by the Launcher? It could behave somewhat like a black cloud hovering around. I got the idea while thinking about the creature in the TV series Lost.
Logged
RuCkiS
Guest
« Reply #271 on: June 07, 2008, 12:53:11 pm »

Lost sucks, a good name for a TV show with no plot.
Logged
HappySadist
Newbie
*
Posts: 9


Chiprel Erotica


View Profile WWW
« Reply #272 on: June 27, 2008, 12:37:40 pm »

Okay, I have a small suggestion. Most of you will probably hate it, but in my opinion it needs to be done.
I consider the item bind to be cheating (you may not agree) and I think there should be a way for a server admin to disable it. This way, certain servers can have their rules against item binding, but where it is accepted, it can stay. I just think it makes the game unbalanced because humans can just run around without fear of dying and it just takes away the level of skill required to med and relocate. Beast don't get such an advantage, so that is why I think it should be disabled.
I'm not too great at coding, so I don't know how it would be done, but I, and many other players would be grateful if it could be done.

Thankyou.   afro
Logged
Aneurysm
Administrator
Super Hero Member
*****
Posts: 1044



View Profile
« Reply #273 on: June 28, 2008, 12:23:17 pm »

Okay, I have a small suggestion. Most of you will probably hate it, but in my opinion it needs to be done.
I consider the item bind to be cheating (you may not agree) and I think there should be a way for a server admin to disable it. This way, certain servers can have their rules against item binding, but where it is accepted, it can stay. I just think it makes the game unbalanced because humans can just run around without fear of dying and it just takes away the level of skill required to med and relocate. Beast don't get such an advantage, so that is why I think it should be disabled.
I'm not too great at coding, so I don't know how it would be done, but I, and many other players would be grateful if it could be done.

Thankyou.   afro

Do you like/use the block/leap switch setting in options?

If you answered yes then you are unwittingly spouting hypocracy as this is an option that was not in the original game but has been since bound into the game by later mods.
Besides, I really don't think that binds improve performance very much if at all, the med bind/script is absolutely crap as you lose control of when you want to med, and the reloc bind is hardly a massive improvement from just pressing the associated number key then clicking your mouse. I personally don't use them not because of any elitism but simply because I don't think they bring anything to my game. Each to their own I guess.
Logged

HappySadist
Newbie
*
Posts: 9


Chiprel Erotica


View Profile WWW
« Reply #274 on: June 30, 2008, 02:14:57 pm »

Yeah fair enough... i tested it against normal medding/relocing for a bit and its shithouse and makes u play shithouse. I change my mind.  cheesy
Logged
moncic
Newbie
*
Posts: 10


View Profile
« Reply #275 on: July 01, 2008, 09:56:35 am »

Hi there, I (and other players i know personally) have a bad experience with one building in game, near it our FPS drops below 20(no matter on computer and graphics quality). Precisely Its the building-ruins in the middle of map nohope. Could developrer team do something about it in XR?   
 smiley
Logged
Trigardon
Wiki Admin
Newerth Donator
Legendary Member
*****
Posts: 4447



View Profile WWW
« Reply #276 on: July 05, 2008, 10:31:49 am »

an variable to block MSGs :/
Logged

Sleazoid
Newbie
*
Posts: 10


View Profile
« Reply #277 on: July 05, 2008, 08:50:26 pm »

Make it so that Mortar doesn't bounce (more like Mortar Tower's mortars maybe) and explodes as soon as it comes into contact with anything....  then it might actually be a decent weapon!

I mean, it's not like anyone uses the bouncing aspect of Mortar for anything useful besides filling narrow chokepoints (hope and xroads come to mind) with mortar shells anyway.

And come on....  real mortars don't bounce  rolleyes


Oh, and fgsdfs, make it so that mapmakers can specify the amount of stone on a redstone mine. The RTS aspect of the game loses a layer of depth when every redstone mine has the same amount of stone (and more than enough stone to get you most tech)...   instead of having outposts with varying amounts of resources and varying consequences (i.e. the outpost with the most resources is also the most difficult to defend as it is often fought over while easily defendable outposts do not provide much of a resource advantage), we have a bunch of outposts where commanders don't really care, as long as there is a stonemine it is worth expanding into (because the 12000 stone makes a 1000 stone garr/sub more than worth it)
« Last Edit: July 06, 2008, 11:06:11 pm by Sleazoid » Logged

Street Fighter III, that's right, the third chapter
This game's for real, no blondes and no actors
Pick a character you want to represent your life
We're stompin' anybody so make your choice right
Drugs tester
Guest
« Reply #278 on: July 06, 2008, 12:42:21 am »

Please make that rapidly clicking block will turn on piss animation for humies. Another thing is that comm could control towers, killing NPC if bored for example. Launchers, they could gain speed by distance to be more sexy.
Logged
DarknesS
Newerth Donator
Sr. Member
*****
Posts: 339


View Profile
« Reply #279 on: July 07, 2008, 09:03:59 pm »

I just had an Idea for another nice XR feature:
Please make it possible to show the playernum of players next to their names in the score-board. Would be nice because it's hard to look up the playernum in a 60 player game...
Logged
daendil
Full Member
***
Posts: 113


View Profile
« Reply #280 on: July 07, 2008, 09:44:40 pm »

Please make that rapidly clicking block will turn on piss animation for humies. Another thing is that comm could control towers, killing NPC if bored for example. Launchers, they could gain speed by distance to be more sexy.

Ok, but then self-firebuffing preds should be auto-turned into a chiprel! afro
Logged
Notausgang
Map Admin
Administrator
Super Hero Member
*****
Posts: 1947


Gnagsuaton


View Profile
« Reply #281 on: July 07, 2008, 10:55:36 pm »

I just had an Idea for another nice XR feature:
Please make it possible to show the playernum of players next to their names in the score-board. Would be nice because it's hard to look up the playernum in a 60 player game...
That very same idea came to me a few days ago; should be pretty easy as I already messed with the scoreboard code smiley
Logged
afs
XR Tester
Newbie
**
Posts: 40



View Profile
« Reply #282 on: July 07, 2008, 11:43:49 pm »

Dunno if it's already been mentioned but I'd like to see:
   1. Way to toggle on/off different parts of chat e.g. global, team, commander(so can not hear team but hear comm), msg,       
       voice and all chat including the box.
   2. Bali can only eject when its out of ammo
 
   
Logged
jaguar
Guest
« Reply #283 on: July 08, 2008, 08:33:01 am »

There is a filter system already in place I think. It just needs the gui to be added so you can use it.
Logged
Enliven
Admin demoralizer
XR Tester
Super Hero Member
**
Posts: 1501



View Profile
« Reply #284 on: July 08, 2008, 08:42:05 am »

http://enlivensilence.com/savagegui
Logged


Pages: 1 ... 17 18 [19] 20 21 ... 43 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.238 seconds with 20 queries.