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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The RC3 Client is out now! Download it now!
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Author Topic: The Grand Savage XR Wishlist  (Read 75963 times)
DarkStar
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« Reply #300 on: September 16, 2008, 05:08:41 pm »

IMO you should be able to 1) donate your gold
2) drop 1k gold on the ground


./agree
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Nightmare
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« Reply #301 on: September 16, 2008, 07:00:09 pm »

IMO you should be able to 1) donate your gold
2) drop 1k gold on the ground
This would be especially good in cases where the comm needs gold for buildings and whatnot, but there are a couple vets running around with 15k each, they could throw 6-10k at the comm and he'd be good for awhile (or until 5 nubs spawn behe to kill chiprels)
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« Reply #302 on: September 16, 2008, 08:02:40 pm »

It would be  nice if any gold surplus could be sent to a team mate randomly.

i wouldnt mind if id receive 700 gold by just standing still. Tongue

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Enliven
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« Reply #303 on: September 17, 2008, 12:11:12 pm »

actually, just an idea in, venom could render meds or relos useless for the time of being poisoned.
« Last Edit: September 17, 2008, 12:13:52 pm by Enliven » Logged


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« Reply #304 on: September 17, 2008, 12:15:29 pm »

actually, just an idea in, venom could render meds or relos useless for the time of being poisoned.

nasty idea - but i like it  grin
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« Reply #305 on: September 17, 2008, 12:20:08 pm »

reloc is way overpowered indeed; imo it would do its usage good to disallow using it when debuffs such as poison or snare are active on the player.
of course i am _not_ saying that this change should be executed without changing anything else to balance it out.
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WarDragonZ
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« Reply #306 on: September 17, 2008, 03:08:09 pm »

reloc is way overpowered indeed; imo it would do its usage good to disallow using it when debuffs such as poison or snare are active on the player.
of course i am _not_ saying that this change should be executed without changing anything else to balance it out.

i was always a fan of having it warm up, like 3 seconds to go off, and have it make a sound, or have the player start flashing etc.
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« Reply #307 on: September 17, 2008, 03:09:00 pm »

reloc is way overpowered indeed; imo it would do its usage good to disallow using it when debuffs such as poison or snare are active on the player.
of course i am _not_ saying that this change should be executed without changing anything else to balance it out.

i was always a fan of having it warm up, like 3 seconds to go off, and have it make a sound, or have the play start flashing etc.

Exactly what I was thinking. Make it strategic item, not tactical.
« Last Edit: September 17, 2008, 03:14:28 pm by Enliven » Logged


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« Reply #308 on: September 17, 2008, 05:14:10 pm »

I like the talk of buffing venom, I know I'd use it more. Stopping meds for the duration of poison would make Venom + Frenzy deadly, but maybe instead of stopping meds, the med would simply stop the poison effect but not heal anything, meaning the next med used would work normally (unless hit with venom again). Would make venom a more viable option in early game too, even after rabid and other weapons were available.

A reloc timer would be nice, maybe scale with the unit using it (legos take longer to reloc than savs and so on) though I'm not sure how easy that would be add in.
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« Reply #309 on: September 17, 2008, 05:20:02 pm »

A reloc timer would be nice, maybe scale with the unit using it (legos take longer to reloc than savs and so on) though I'm not sure how easy that would be add in.

relo is good as it is.

Lets rethink: 1 lego against 3 preds. His options are - being lucky and relo b4 die or killing them all; or directly relocating
In much situations ingame you get predraped so relo is such as an "emergency door" (Notausgang  evil)
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« Reply #310 on: September 17, 2008, 06:09:57 pm »

Lets rethink: 1 lego against 3 preds. His options are - being lucky and relo b4 die or killing them all; or directly relocating
Let's think about 3 legos against 1 pred. Their options are to be lucky and kill him before he can hurt or flee them, or to kill him before he kills one of them. And then there's the option that the lego who the pred is about to kill relocs, which most probably gives the other two legos enough time to completely rape the pred.

In such situations the poor pred is getting legoraped and has no emergency exit at all undecided







Stop making up random situations to support your arguments, those are not representative and make your whole argument look like crap. tongue
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« Reply #311 on: September 17, 2008, 07:43:16 pm »

There's alot more of "10 legos raping 2 preds" than ever even seeing 5 preds in the same spot ever.

Beasts have next to no survivability and humans are like omnipotent godlike beings in that regard (mag, meds, block, relocate)
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« Reply #312 on: September 17, 2008, 08:04:43 pm »

beast always required more skill and you can't tell me it's hard to escape from 5 legos... undecided
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« Reply #313 on: September 17, 2008, 08:15:40 pm »

Any comments on the suggestion I had about redoing buildings?
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« Reply #314 on: September 17, 2008, 09:52:35 pm »

I agree that building need a revamp. However, newerth doesn't have any active modellers afaik?
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