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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: INFO: Advanced customization of Savage XR  (Read 55201 times)
Sheeproth
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« Reply #45 on: October 27, 2007, 07:58:50 pm »

i take it the exporter doesnt work on 3D S Max 9
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Justin Waters
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« Reply #46 on: October 27, 2007, 09:56:04 pm »

As soon as I get time I'll update the exporter. Until then, you'll have to stick to using older version of 3d studio max.
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Sheeproth
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« Reply #47 on: October 27, 2007, 11:57:30 pm »

As soon as I get time I'll update the exporter. Until then, you'll have to stick to using older version of 3d studio max.

dont have older version  Cry what version would i need ?
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Eclipse
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« Reply #48 on: October 28, 2007, 02:09:57 pm »

Why max 9? 2008 is now out xD Soon as I get to learn max/maya script I'll take a poke at writing one. But I don't know when they teach us that. Probably not this year Sad Damn foundation courses. Although they probably wouldn't mind if I just turned up to the lectures xD The 3D people love me already Cheesy:D
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Sheeproth
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« Reply #49 on: October 28, 2007, 02:51:23 pm »

having to learn 3dmax nothing like blender more complex but made my first 3d object with it  Afro
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Eclipse
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« Reply #50 on: October 28, 2007, 04:48:08 pm »

Hehe. Blender scared me when I saw it. Used it once or twice then went back to Amapi...
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Sheeproth
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« Reply #51 on: October 28, 2007, 04:51:30 pm »

Hehe. Blender scared me when I saw it. Used it once or twice then went back to Amapi...

blender was easy to master (its for nubs)  Evil
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Justin Waters
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« Reply #52 on: October 28, 2007, 07:25:07 pm »

3ds Max 8 is compatibile.

Also, I believe you'll need to look at the source code a bit before making the plugin.

I also plan to increase the interactivity of objects.
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Eclipse
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« Reply #53 on: October 29, 2007, 12:33:30 pm »

Well I have to do a code module. so I'll see if I can get the lecturer to help.
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darkbread
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« Reply #54 on: October 29, 2007, 02:47:02 pm »

Blender is cool  Grin
hope the exporter is out soon  Smiley
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jaguar
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« Reply #55 on: October 29, 2007, 03:07:10 pm »

you mind if i put this on aus-savage.com?
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Justin Waters
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« Reply #56 on: October 29, 2007, 11:29:14 pm »

put what on Aus-Savage?
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jaguar
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« Reply #57 on: October 29, 2007, 11:43:09 pm »

this guide. or i could just link here if you like
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Justin Waters
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« Reply #58 on: October 30, 2007, 11:44:28 pm »

Feel free to copy it over. But, I recommend a link.

Due to the fact that there will be updates and more information added here.

Thanks for Asking
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$hagrock
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« Reply #59 on: November 01, 2007, 04:49:52 pm »

!!!MORE TO COME!!!!//States
//gsEntryNames
   "NULL",      //nothing
   "pickup",   //item was added to a player's inventory
   "drop",      //item was removed from a player's inventory
   "toss",      //object was just created via a "toss" command
   "attach",   //object was just created via an "attach" command

   "use",      //player used an item from their inventory, or a powerup was cast on a player
   "fizzle",      //object attempted to activate but failed
   "spawn",   //object just entered the world

   "idle",      //object became idle
   "idling",      //an object resting in the world
   "activate",   //delay timer expired, or otherwise manually activated
   "active",      //an object in the world after being activated
   "sleep",      //object became inactive
   "sleeping",   //object is inactive

   "impact",   //projectile hit something
   "fuse",      //a projectile's fuse expired
   "backfire",   //someone held the trigger down too long... oops

   "wounded",   //object took damage
   "die",      //object took fatal damage

//Targets
//gsTargetNames
   "self",      //object that is acting
   "target",   //object that initiated the action
   "enemy",   //object's current enemy
   "owner",   //object's owner, if any
   "link",      //object's link, if any

//Class Check
//gsTestCaseNames
   "ally",      //Teammates
   "enemy",   //Enemy
   "neutral",   //Neutral

   "character",   //Player Character
   "siege",      //Siege Unit
   "npc",      //NPC

//Game Script List
   "heal" // <amount>
   "givemana" // <amount>
   "givestamina" // <amount>
   "giveammo" // <multiplier> <amount|"full"|"start"|"group">
   "teleport" // <"home"|"here"|"link">|(<x> <y> [z])
   "givestate" // <state name> <duration>
   "toss" // <velocity> <gravity>
   "attach" // ??
   "givestateradius" // <radius> <state name> <duration>
   "destabilize" // <radius> <targetflag> [...]
   "die" //kills
   "damage" // <amount>
   "damageradius" // <radius> <amount>
   "setstate" // <state>  [<duration> <next state>]
   "delay" // <duration>
   "scan" // <radius> <trigger state> <targetflag> [...]
   "revive" // <health percent>
   "test" // <test case> [param] [...]
   "testnot" //<test case> [param] [...]
   "checkresult" //??
   "give" // <object type>
How do u use this?
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