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Author Topic: INFO: Advanced customization of Savage XR  (Read 55244 times)
Justin Waters
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« on: July 31, 2007, 07:25:57 pm »

Table of Contents
~interactive~






Tips:
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  • Comments are in italics with (parenthesis).
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  • NEW!means new info within past 7 days.



Attached Image Below
This concept is simple and hopefully will clarify for some of you mod makers.


* How-Silverback-Works.jpg (51.66 KB, 2000x1500 - viewed 1056 times.)
« Last Edit: April 28, 2012, 04:09:39 pm by Daemon » Logged
Justin Waters
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« Reply #1 on: July 31, 2007, 08:01:11 pm »

!!!MORE TO COME!!!!/msg <playername> <message> -Sends a PM
/re <message> -Responds to last received PM
/kill -kills you when you get stuck or just want to get back to spawn fast
/callvote -Allows you to vote
^### -The color command allows you to pick color values 0-9 to pretty your text.

To show off your stats or such to everyone you can create macros that will tell all the players on the server how good you are.

A macro simply allows you to press 1 button and execute simple or advanced actions. For example, you press 'w' to move forward. 'V' brings up pre-setup voice recordings and allows simple execution without having to use the console and typing in a few commands to send the voice recording to everyone.

There is a few ways to setup these macros. Usually you'll run out of keys if you do it all through savage's key bindings. To bind in savage you simply enter the console ~ and typing bind <keyname> <function> (without the <>).I recommend getting Macro Express. This program allows you to setup macros in millions of ways. If you do not want to mess with this 3rd party program you can also get a keyboard that has macro buttons and setup them their also. But, all in all it comes down to knowing the commands to make a macro.

The following definitions are done using the layout of (chat <your message>#definition#<your message>).
#player_ammo# shows how much ammo is left in your current weapon.
#player_money# shows how much gold you have.
#player_deaths# show how many times you have died.
#player_kills# shows how many players you have killed.
#player_health# shows how much health you have left.
#player_healthpercent# shows what percent of health you have left.
#player_mana# shows how much mana you have left.
#player_stamina# shows how much stamina a player has left.
#player_staminapercent# shows what percent of stamina a player has left.
#player_percentnextlevel# shows in decimal form progress to next level (1 being next level)
#player_task# shows whether O(officer) C(commander) and what type of task you have.
#player_currentunit# shows what unit the player is.
#player_racename# shows what race the player is.
#team_commandcenter_health# shows your command centers health.
#team_commandcenter_healthpercent# shows your command centers health percent.
#team_numworkers# shows how many workers your team has.
#team_idleworkers# shows how many workers are idle.
#resource_stone# shows how much stone your team has.
#resource_gold# show how much gold your team has.
#resource_<resource># shows how much of a resource your team has (where <resource> is put the corresponding name)
#cl_teamscore<#># shows kill to death ration of selected team (where the <#> is put team number 1-4).
« Last Edit: August 03, 2007, 07:33:22 am by Mountain Lion » Logged
Justin Waters
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« Reply #2 on: July 31, 2007, 08:02:36 pm »

!!!MORE TO COME!!!!
These are the defaults.
Server Events
All following settings can be copied right into your server setup.

//Server Basics = Default //what it does
sv_allowGuestReferee = "1" //allow refs to be voted in.
sv_refereePassword = "" // must be set to allow passworded refs
sv_minPlayers = "2" //minimum players before setup countdown starts
sv_nextStatus = "1 //1 == GAME_STATUS_SETUP
sv_respawnNPCs = "1" //NPCs Respawn after death (will not exceed NPCs' set spawn limit)
sv_respawnNPCInterval = "40000" //time till NPC Respawns
sv_fastTech = "0" //makes buildings/research instant completion
sv_hitStructureRewardScale = "2" //attack structures with melee multiplier
sv_rangedHitStructureRewardScale = "0.2" //attack structures with range weapon Multiplier
sv_unitAngleLerp = "4" //??
sv_aiIgnoreSlope = "1" //??
sv_aiPredict = "0" //??
sv_startingTeamStone = "1500" //0-10000 range, all teams starting Stone
sv_startingTeamGold = "1500" //0-10000 range, all team starting Gold
sv_writeScores = "0" //show xp
sv_repairCost =   "1" //cost for NPCs to repair structures
sv_npcs = "1" //NPCs allowed on map
sv_autojoin = "1" //auto-pick team
sv_buildingInitialHealthPercent = "0.05" //upon placement
sv_placementLeniency = "20" //??
sv_gametype =   "RTSS" //Set for gamestyle (further instructions in Advanced Mods)
sv_timeLimit = "3600000" //=60 minutes; game timelimit
sv_easterEggs = "0" //silly things in the game(not implemented)
sv_activeEasterEggs =   "0" //??
sv_clientConnectMoney = "1000" //0-10000 Range (can be higher if max player gold is higher
sv_demolishInterval = "10000" //??
sv_motd1 = "Welcome to Savage!" //join message
sv_motd2 = "" //join message
sv_motd3 = "" //join message
sv_motd4 = "" //join message
sv_serverNotes = "" //unused
sv_team1race = "human" //team 1 race
sv_team2race =   "beast" //team 2 race
sv_todSpeed = "0.003" //0-0.05 Range Time of Day(can be higher range)
sv_todStart = "500" //0-1440 Range tod start when game starts
sv_chatFloodInterval = "5" //time till count resets
sv_chatFloodCount = "10" //chat limit (reaching it causes penalty)
sv_chatFloodPenaltyTime = "10" //time till count reset
sv_doSetup = "1" //allows game setup before starting
sv_doWarmup = "0" //allows players to make last minute changes and practicing before round begins
sv_warmupTime = "15000"//5000-120000 Range time till warmup ends
sv_setupTime =   "120000" //5000-240000 Range time till setup ends
sv_endGameTime ="60000" //10000-240000 Time between games
sv_nextMap = "eden" //nextmap in maplist
sv_nextMapCmd = "" //??
sv_playerChosenMap =   "eden" //??
sv_officerCommandRadius ="600" //radius of Officer Status Commanding has effect
sv_readyPercent = "0.60" //0.01-1.0 //percent ready before game starts
sv_debug = "0" //Dumps console+ more into debug.txt savage base folder
sv_debugBuilding = "1" //??
sv_respawnMultiplier =   "1" //1-10 Range Time till you can spawn Multiplier
sv_newPatchAvailable =    "0" //new update to download
sv_autoPatchMyServer = "1" //server autoupdates
sv_showClanAbbrev = "0" //shows clan abbrev before clan icon
//Server Events = Default //what it does
sv_damagePushScale = "0.35" //attack push multiplier ((400.0 / Mass) * attackDamage * sv_damagePushScale)
sv_radiusTweak = "5.0" //Unknown
sv_quakeMultiplyer = "3.5" //screen shake multiplier
sv_respawnTime = "30000" //max respawn time
sv_useRespawnWindow = "1" //Unknown
sv_fraglimit = "20" //Unused
sv_teamDamage = "0" //Ability to hurt teammates
sv_maxPush = "500" //max distance pushed
sv_hitStunTime = "150" //time stunned upon being hit
sv_fogRevealTime = "5000" //time till shroud regrows
sv_goodieBags = "1" //objects drop bags when destroyed
sv_claimableBuildings =   "1", //Is claiming structures enabled?
sv_buildingDmgScale =   "1" //structure damage multiplier
sv_minClaimInterval = "5000" //time between claiming recently claimed objects
sv_placeBuildingTestScale = "0.5" //distance from other structures placement test
sv_musicResetTime = "120000"  //time till music event reset
//Player = Default //what it does
spawntest_x = "5000" //Unknown
spawntest_y = "5000" //Unknown
sv_maxMoney =    "10000" //Max money player can hold
sv_tithe = "0.7" //amount given to team or vs?
sv_giveOverflowToTeam = "0" //give left over gold to team
sv_invincibleTime = "2000" //time till can get hurt after spawn after death
sv_ressurectTime = "7000" //time till ressurected completed
sv_autoRespawn = "0" //spawn automatically
sv_simultaneousInputs = "0" //allow multiple inputs to the same action
sv_ignoreMoney = "0" //money unused
sv_fullSpectateTest = "0" //??unused??
sv_skillfullKillDist = "500" //distance to be considered a skillful shot
sv_goodiesForAll ="1" //0=Awards for Player 1=Awards for Team 2=Awards for Everyone
sv_goodieDuration ="10000" //until dissapears
sv_goodieMaxMoney ="1000" //most money in 1 bag, if more then more bags will appear
sv_goodieBigMoneyChance = "30" //chance for loads of money i.e. 1 in 30 chance
sv_goodieAmmoChance = "4" //chance to get Ammo
//Player Experience = Default //what it does
sv_xp_adjust_by_level =    "0.0" //reward += reward * adjust_by_level * (target_level - killer_level)
sv_xp_allow_level_loss = "0"  //will allow an exp penalty to lower the targets level
sv_xp_cap_at_level = "0" //truncates rewards if the reward raises to a new level
sv_xp_max_gain = ".2" //percent of next level that can be gained in one reward
sv_xp_max_level = "99" //stop rewarding xp at this level
sv_xp_kill_npc =    "1" //base xp gain * level
sv_xp_kill_worker = "2" //base xp gain * level
sv_xp_kill_player = "10" //xp gain
sv_xp_kill_item = "0" //xp gain      
sv_xp_kill_siege = "20" //xp gain      
sv_xp_revive_player = "5" //xp gain
sv_xp_heal_player = "0.0333" //xp gain * heal ammount
sv_xp_structure_damage = ".00667" //xp gain * attack dmg
sv_xp_raze = "50" //bonus for the last hit on structure
sv_xp_die = "0" //xp for dying      
sv_xp_team_kill = "0" //if sv_teamDamage is on; xp gain
sv_xp_repair = "0" //for building repair
sv_xp_mine = ".02" //per resource gathered
sv_xp_build = ".00333" //base * building rate
sv_xp_survival = "1" //xp gain for being deployed on map, dead counts
sv_xp_survival_interval = "30000" //survival time period between receiving survival points
sv_xp_honor = "5"  //kill 3 enemies inarow
sv_xp_skill = "10" //kill 5 enemies inarow
sv_xp_hero = "15" //kill 10 enemies inarow
sv_xp_legend =   "25" //kill 15 enemies inarow
sv_xp_commander_order_interval = "5000" //time before another award to commander for order_followed/order
sv_xp_commander_order_given = "1" //how often to award order_given and order_followed
sv_xp_commander_order_followed = "1" //given to commander when a player follows his order
sv_xp_commander_powerup_given = "5" //for buffing a player
sv_xp_commander_structure = "20" //for building a structure (must be completed)
sv_xp_commander_research = "10" //for researching an items/wepaon/unit (must be completed)
sv_xp_commander_raze = "50" //your team destroyed a building
sv_xp_commander_gather = ".001" //per resource gathered
sv_xp_commander_demolish ="-20" //destroying your own structures
sv_xp_commander_request_ignore = "-1"  //incompleted player tasks


//Commands
demostop
animevent
voicedirectory
addresource
restartmatch
eject_workers
unalias
stopdemolist
genrotation
showloadout
forceloop
listuids
preset_add
return_home
commandergotoevent
clanmembers
invswitch
if
ignorelist
say
chat
removefromqueue
refreshcommandergrid
test
hideingamemenu
cvarlist
test
useobjdef
keygrab
test
efxsave
test
boneinfo
test
exit
irc_msg
select
delwptech
chatselected
listobjects
swatch
sndsave
stateload
cleartargets
focus
eject
tuset
regeneratetechtree
expset
team
irc_whois
gamelistserver
suicide
demoteofficerunit
objload
setexp
worldinfo
goto
irc_join
writeexpcfg
move
disconnect
notify
addfavourite
start_game
giveplayermoney
racelist
lookatunit
tulist
userlist
voicecategory
unbanip_sep
navrep_process
removebadbuddy_guid
addbadbuddy_guid
norequest
list
pickunit
explist
shaderreload
mouserecenter
findofficer
objrename
approve
getgameinfo
staticdepth
unban
listwptech
devworld
playd
httpreset
refreshbuddies
sfxset
modelinfo
create-account
ready
stateedit
slider
navrep_allocs
svmem
unignorenum
chatteam
c
spectate
decline_nogold
eflist
version
shuffleteams
chatbox
isbuddy
vproxy
sfxlist
objedit
leaveclan
voiceflag
kickfromclan
tuselect
bindup
atkset
svchat
tod_addvar
tryconnect
tod_set
objshow
building_waypoint
endobjdef
g_ignore_guid
kill
writeworld
printhash
aliasup
set
listclients
testdamage
unignoreall
unitgroup
preset_unitrequest
raytrace
promoteofficerteamunit
joinclan
getip_sep
tagcount
thumbnailgrid
irc_disconnect
chatcommander
putaliaskeys
activatechat
masterserver
userkickfromclan
voiceload
gamelist
removepanels
cancelgoal
graphic
cmdinfo
worldcfg
flushclanicon
meshinfo
killeffect
chatprivate
makeanim
exprace
efxlist
removebuddy
param
hide
enterbuilding
cproxy
listaliases
invprev
mute
maplist
voicesound
locktrace
addvclient
irc_nick
vote
svcmd
purchase
serverinfo
admin_setting
commandergotobase
irc_part
saveconfig
for
activateupgrade
atkedit
listbinds
listdemos
refpwd
eject_worker
createobject
playermap
vflist
on
irc_m
reloadgui
bindbutton
removefavourite
mouselocate
reloadmod
isvisible
reloadmaps
efset
findidle
officer
clearbuddies
titlebar
cacheclanicon
menu
uistate
delresources
httpget
mediainfo
tuload
worst_perf
irc_say
systime
listkeys
addbuddy
officer_cmd
unbindall
officer_last_cmd
increase_detail
rebuild_terrain
tod_summary
inc
transfersuperadmin
g_ignore
setmyanim
cleardrawing
spawneffect
forceofficer
efxset
statesave
voicecommander
refreshmanagescreen
cvarinfo
umul
pause
listopenfiles
commanderaction
ref
demoteofficerteamunit
testtrace
testfirewall
listserverdemos
objsave
radiustask
efload
hideall
listevents
togglebutton
clanhelp
re
setieventscript
raceedit
findbuddies
eject_guards_and_attack
stopmusic
settovalue
tuedit
getdemoinfo
authenticate
listtu
fadein
statestrings
strlen
g_ignorelistfull
expedit
resetgame
listarchives
fadeout
unit
g_unignore
admin_postpone
writeconfig
info
listbans
promotetoofficer
getinfo
show
flushscriptbuffer
refset
eject_guard
writescores
dir
sepinfo
triggerievent
eject_workers_and_mine
setangle
buddyremove
banip_sep
unbind
demoteofficer
objbreakloop
efedit
reloadanim
cl_resreload
deletefile
invite
addbuddy_guid
sfxedit
norequestlist
picklocation
usermakeclanadmin
objput_safe
hashfile
listspecs
efxload
bindalias
panel
notifymsg
listresources
textbuffer
objput
createclan
msg
preset_delete
giveback
preset_chargemenu
sndload
raceset
destroy
rain
toggle
skinref
map
ignorenum
inventory
buddy
chatofficer
create
soundlist
raceactivate
extinfo
createvar
nextwidget
ban
addwptech
slap
proxy
sndset
banclient
givestate
giveexp
voiceitem
updatetithe
scrollbuffer
quit
getbuild
stateput
irc_raw
clearbadbuddies
set_autocart
newicon
button
playerrequest
stopvote
letrequest
voicemore
lookproxy
isignored
renamefile
makeclanadmin
usertransfersuperadmin
launchurl
liststates
preset_itemrequest
modellist
kick
decline
alias
shaderlist
cancelrequest
ignoreall
givemoney
g_ignoreclear
efxedit
mousefree
statelist
vc
demorecord
createreference
echo
ingamemenu
ping
sndedit
unpause
resize
preset_load
do
clearieventassociations
preset_loadqueue
objlist
showvote
clancommands
changevideo
removebuddy_guid
giveselectedplayermoney
giveresource
createthumbs
ignore
setgoodiebag
altextinfo
addbadbuddy
tuput
stopresearch
exec
hashstring
vfedit
global_perf
commander_resign
nextsdemo
unignore
playonced
critical_perf
clientlist
hidevote
uadd
playmusic
savefavourites
floater
textbox
label
tod_import
giveteamunitmoney
give
demolish
tusave
clear_perf
g_ignorelist
save
expsave
cmdlist
reconnect
vfset
o_scrollbuffer
endgame
voicechat
badbuddylist
crash
createoccluder
callvote
else
clear
buddylist
letrequestnum
help
commander_request
world
beginobjdef
releaseproxy
spawnfrom
norequestnum
objloop
newmap
screenshot
smoothfoliage
showifhidden
favouritelist
setbindprofile
chasetarget
efsave
authenticate-cdkey
snow
getselectioninfo
skinname
objset
irc_connect
hashtest
devworldcfg
cacheicon
atklist
rotatebuilding
loadgamescript
ask
letrequestall
setmyangle
uset
kicknum
eject_guards
removebadbuddy
norequestall
glmeminfo
bind
memstat
reloadgs
selectunits
parsenick
unmute
lookatteamunit
connect
setanim
demoplay
stateset
setsave
banlist_sep
invnext
reflist
readdemo
demo
revive
« Last Edit: August 06, 2007, 01:37:09 am by Mountain Lion » Logged
Justin Waters
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« Reply #3 on: July 31, 2007, 08:03:43 pm »

Saved for Model Creation
View Now!

Requirements:
3d Studio Max
Savage Model Exporter


* SavageExporterR6.zip (180.23 KB - downloaded 796 times.)
« Last Edit: October 17, 2007, 12:27:43 am by Mountain Lion » Logged
Justin Waters
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« Reply #4 on: July 31, 2007, 08:05:28 pm »

Saved for Sound Setup Effects
« Last Edit: August 03, 2007, 05:04:11 am by Mountain Lion » Logged
Justin Waters
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« Reply #5 on: July 31, 2007, 08:06:52 pm »

Saved for Creating Particles
« Last Edit: August 03, 2007, 05:04:39 am by Mountain Lion » Logged
Justin Waters
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« Reply #6 on: July 31, 2007, 08:07:42 pm »

Saved for Setup Object Attributes
« Last Edit: August 03, 2007, 05:05:23 am by Mountain Lion » Logged
Justin Waters
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« Reply #7 on: July 31, 2007, 08:08:09 pm »

Saved for Miscellaneous

How to Remove Officer Status Flag

I know alot of people get annoyed when the flag gets in their LoS. So I created this simple set of instructions to toggle the flag on and off.

1.)Open Autoexec.cfg (located in /game/ in your savage directory)
2.)on a new line add-> exec /settings/binds.cfg
3.)save and exit autoexec.cfg
4.)from your /game/ directory navigate to /settings/
5.)create a new text document and rename-> binds.cfg
6.)open binds.cfg in the current directory (/game/settings/ in your savage directory)
7.)Add all the following lines.
  • createvar _officer_flag_toggle
    createvar _officer_flag_off "stateedit officer; stateset model1 bob
    createvar _officer_flag_on "stateedit officer; stateset model1 /models/states/flag
    bind j "toggle _officer_flag_toggle; if [_officer_flag_toggle == 0] do _officer_flag_off; else do _officer_flag_on
8.)you can actually bind this to any key. where the 'j' is select a key of your choice
« Last Edit: August 14, 2007, 10:59:56 pm by Mountain Lion » Logged
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« Reply #8 on: July 31, 2007, 11:30:45 pm »

!!!MORE TO COME!!!!//States
//gsEntryNames
   "NULL",      //nothing
   "pickup",   //item was added to a player's inventory
   "drop",      //item was removed from a player's inventory
   "toss",      //object was just created via a "toss" command
   "attach",   //object was just created via an "attach" command

   "use",      //player used an item from their inventory, or a powerup was cast on a player
   "fizzle",      //object attempted to activate but failed
   "spawn",   //object just entered the world

   "idle",      //object became idle
   "idling",      //an object resting in the world
   "activate",   //delay timer expired, or otherwise manually activated
   "active",      //an object in the world after being activated
   "sleep",      //object became inactive
   "sleeping",   //object is inactive

   "impact",   //projectile hit something
   "fuse",      //a projectile's fuse expired
   "backfire",   //someone held the trigger down too long... oops

   "wounded",   //object took damage
   "die",      //object took fatal damage

//Targets
//gsTargetNames
   "self",      //object that is acting
   "target",   //object that initiated the action
   "enemy",   //object's current enemy
   "owner",   //object's owner, if any
   "link",      //object's link, if any

//Class Check
//gsTestCaseNames
   "ally",      //Teammates
   "enemy",   //Enemy
   "neutral",   //Neutral

   "character",   //Player Character
   "siege",      //Siege Unit
   "npc",      //NPC

//Game Script List
   "heal" // <amount>
   "givemana" // <amount>
   "givestamina" // <amount>
   "giveammo" // <multiplier> <amount|"full"|"start"|"group">
   "teleport" // <"home"|"here"|"link">|(<x> <y> [z])
   "givestate" // <state name> <duration>
   "toss" // <velocity> <gravity>
   "attach" // ??
   "givestateradius" // <radius> <state name> <duration>
   "destabilize" // <radius> <targetflag> [...]
   "die" //kills
   "damage" // <amount>
   "damageradius" // <radius> <amount>
   "setstate" // <state>  [<duration> <next state>]
   "delay" // <duration>
   "scan" // <radius> <trigger state> <targetflag> [...]
   "revive" // <health percent>
   "test" // <test case> [param] [...]
   "testnot" //<test case> [param] [...]
   "checkresult" //??
   "give" // <object type>
« Last Edit: August 01, 2007, 06:54:54 am by Mountain Lion » Logged
jaguar
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« Reply #9 on: August 01, 2007, 07:41:39 am »

this will help ALOT of people imo. if i had the time i would try some new mods.

This has actually made me think of making a borat gui Cheesy
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« Reply #10 on: August 01, 2007, 08:45:23 am »

this will help ALOT of people imo. if i had the time i would try some new mods.

This has actually made me think of making a borat gui Cheesy

borat gui?  Cheesy

@Mountain Lion  GJ Mate  Cool
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« Reply #11 on: August 01, 2007, 10:00:47 am »

I wanna know the object commands and stuff. I'm working on making a sentinel that's completely animated... Got 50% of the hardest part done, only a bit more left. And then I gotta work out how to control it xD Imagine the Matrix in Savage... Humans vs Robots xD
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Notausgang
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« Reply #12 on: August 01, 2007, 10:04:32 am »

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!Overwritten!
Posters original message:
  • Actually some very interesting stuff there, Mountain Lion; esp. what you posted last. Thanks for that Wink

After thoughts:
  • Thanks for the encouragement! (keeps working on it)
« Last Edit: October 19, 2007, 06:41:09 pm by Mountain Lion » Logged
Justin Waters
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« Reply #13 on: August 01, 2007, 01:52:49 pm »

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!Overwritten!
Posters original message:
  • I wanna know the object commands and stuff. I'm working on making a sentinel that's completely animated... Got 50% of the hardest part done, only a bit more left. And then I gotta work out how to control it xD Imagine the Matrix in Savage... Humans vs Robots xD

    hmm....what are you trying to do with the object?? I don't quite understand.

After thoughts:
  • ........ (Gets back to work)
« Last Edit: October 19, 2007, 06:44:08 pm by Mountain Lion » Logged
Eclipse
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« Reply #14 on: August 01, 2007, 03:04:21 pm »

I get bored occasionally and do stupid things. I want to see if I can make a NPC sentinel robot to use in maps. It'll never go anywhere, it's just to see if I can.
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