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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: Footy XR Remake  (Read 2263 times)
Hakugei
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« on: June 16, 2018, 07:15:36 pm »

Hello once again fellow Newerthian Savages.

I've recently decided to attempt remaking the ancient Footy (Football) mode, or at least something of similar experience with better functional XR integrity. However, this mode (even more than the others) would greatly benefit from community feedback to shape it in your own wishes.

For now, there are two Teams (Human and Beast).
All non-siege Units are unlocked (free), all Items are unlocked (standard costs), no Weapons, and both sides have Rabid and Leap (might change Human back to block, though).
Attacking the Ball/Boulder shoots it forward.
Using damage-based items (like Disruptor or Fireward) also shoots it forward.
Killing is currently enabled; take out opponents before dribbling up the field!
Unit and Item balance is identical to that of standard Savage.
So Lego & Pred have more Health, more melee range, but attack slower.
While Nomad & Scav have less Health, less melee range, but have speedier attacks to quickly steal the ball.
The Ball resets back into the middle if untouched for 30 seconds.
((Should hitting the Ball grant Stamina?))

This remade mode will be entering the testing phase soon, before hitting the servers officially.
During said testing phase, and even after, I'd welcome feedback and critique to help with adjusting/fixing anything as necessary.

Footy.cfg
Code:
// Footy rules
set sv_useCommanders 0
set sv_teamDamage 0
set world_enableBulletPhysics 1
set sv_FOOTYballpushmult 150
set sv_fraglimit 5
set sv_damagePushScale 1.0
set sv_maxPush 1000
set sv_autojoin 1
set g_allunitsavailable 1
set g_allweaponsavailable 1
set sv_xp_kill_player 100
set sv_xp_survival_interval 1000

// other server settings
set sv_team1race human
set sv_team2race beast
set sv_allowEnemySameIP 1
set sv_balanceLenience 100

Map's config_server.cfg
Code:
//This script will execute each time servers reloads the map
set ballresetx 3123
set ballresety 3196
set gs_transmit1 0
set gs_transmit2 0

And aabox trigger for each goal:
Code:
trigSetControl obj_dynamic onEnter
trigSetScript goal1.gs
Code:
@activate
!exec null "svchat ^yGgggg^gOOOOOOoooo^bAAAAAAaaaa^rLLLLLllll!!!!"
!exec null "svchat ^090Team2 has scored!"
!exec null "inc gs_transmit2 1"
!exec null "svchat ^009#gs_transmit1# ^y: ^090#gs_transmit2#"
!teleport target coords #ballresetx# #ballresety# 200
!exec null "givemoney"

Valid Maps (at this point):
  • footy_test
« Last Edit: June 24, 2018, 11:22:32 pm by Hakugei » Logged
Badyyy
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« Reply #1 on: June 17, 2018, 09:59:02 am »

I like that the old mods are revived. That gives a possibility for variety. Hopefully, players will also be able to play a different kind of savage.
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Trigardon
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« Reply #2 on: June 18, 2018, 02:51:52 pm »

Fuck yeah. I've been waiting for this for so long... Smitten
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darkbread
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« Reply #3 on: June 20, 2018, 10:32:16 am »

Will the original footy maps work with this remake?
In addition, I'm not sure about the killing enabled and why there's a human team now  Idiot
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Hakugei
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« Reply #4 on: June 20, 2018, 04:57:34 pm »

No, they'll need updates.
Sweet!'s code is long gone and none of his stuff works at all.

Killing/Respawning would allow you to incapitate enemies for a short time to get a push going.
(Short respawn time required.)
But can easily be disabled again.

Having different teams or units would allow you to have different playstyles and tactics - instead of everyone headbutts into the ball and hope physics randoms in your favour.
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Trigardon
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« Reply #5 on: June 21, 2018, 03:38:38 pm »

Having different teams or units would allow you to have different playstyles and tactics - instead of everyone headbutts into the ball and hope physics randoms in your favour.

You ruined everything!
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Hakugei
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« Reply #6 on: June 21, 2018, 04:49:01 pm »

The "running-mindlessly-towards-the-ball" metagame? Grin
You can still do that. Afro
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Hakugei
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« Reply #7 on: June 24, 2018, 11:24:58 pm »

A very early and rough first draft of what could become the new XR footy_ mode has been added in the recent new patch (25-06-18).
Try out the testing map footy_test to leave feedback and help shape the mode. Afro

REMEMBER: Very early version as a first proof of concept where literally everything is up for changing until it's exactly what people would like to play.
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Badyyy
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« Reply #8 on: June 25, 2018, 09:41:08 am »

as a separate game it starts ...
as server this error = crash

Python: Initializing Server-Side Custom Votes...
Checking "footy_test" against repository (svr_mapurl)...
"footy_test" is already up-to-date.
Loaded world "footy_test"
Server started
Cmd_Register Error: Command triggerlist already exists
Python: Initializing Bots...
Resetting World Physics...
Reloading Server Config...
Loading Game from footy/Footy.objlist:
 * Loading States...
 * Loading Meta Config...
Segmentation fault
« Last Edit: June 25, 2018, 09:45:35 am by Badyyy » Logged

drk
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« Reply #9 on: June 25, 2018, 05:31:33 pm »

Segmentation fault
Why did you make 3 same posts?
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Badyyy
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« Reply #10 on: June 26, 2018, 07:40:47 am »

same error with all mods. But different paths. therefore to every mod the corresponding error
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drk
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« Reply #11 on: June 26, 2018, 08:59:38 am »

same error with all mods. But different paths. therefore to every mod the corresponding error
Do you think that it is the problem of the mode? Does the standard mode fail too?
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Badyyy
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« Reply #12 on: June 26, 2018, 01:27:08 pm »

Samurai and standard run fine
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Hakugei
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« Reply #13 on: June 26, 2018, 02:34:11 pm »

Do they work for you, drk?
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