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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: xr_city  (Read 7704 times)
kLLik
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« Reply #75 on: February 19, 2016, 03:01:41 pm »

fixed an shittttttt , played today one game , new bugs/stacks terrain up ... hopeless
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kLLik
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« Reply #76 on: November 25, 2016, 11:30:28 am »

look here why i stack in every building...

why now i can see those props ?? and before didn't saw anything!! , what a hell happened?


* shot00085.png (1735.92 KB, 1280x1024 - viewed 87 times.)

* shot00086.png (1791.42 KB, 1280x1024 - viewed 91 times.)

* shot00083.png (1833.63 KB, 1280x1024 - viewed 97 times.)

* shot00084.png (1758.38 KB, 1280x1024 - viewed 80 times.)
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Daemon
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beware, for this is the everbroken...


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« Reply #77 on: November 25, 2016, 02:11:02 pm »

In the latest patch, with the help of SavageBeard, i've been able to track and fix some props that were either broken, missing or differing from the server. Although that particular prop did not have a problem as far as i know, the map might benefit from the cleaned up props. Be glad it works Smiley.
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kLLik
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« Reply #78 on: November 25, 2016, 03:56:20 pm »

Ok i'll test it on groent tomorrow
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kLLik
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« Reply #79 on: November 26, 2016, 08:15:44 am »

just one small block here for no reason
but gj is better


* shot00087.png (1674.09 KB, 1280x1024 - viewed 84 times.)
« Last Edit: November 26, 2016, 08:17:53 am by kLLik » Logged

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Daemon
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beware, for this is the everbroken...


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« Reply #80 on: November 26, 2016, 11:59:08 am »

Find it's coordinates, check it against anything around there in the xr_city.objpos file inside the map .s2z. See what it is and tell me, then just delete the line in there.
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kLLik
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« Reply #81 on: November 26, 2016, 01:05:01 pm »

in those coords have just this shadow wall

createObject shadow2square2x 4080.414 4297.318 -18.627 127.000 5.720 90.000 0.000 1
 
ed: but can't know eactly coords i think this is..
« Last Edit: November 26, 2016, 01:06:52 pm by kLLik » Logged

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Daemon
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« Reply #82 on: November 26, 2016, 03:06:07 pm »

Well then just delete the line and see if that fixed it.
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kLLik
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« Reply #83 on: November 27, 2016, 07:47:08 am »

can't belive... this was the problem Smiley))))
anyway made xr_city back differend screenshots in few mins xD
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kLLik
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« Reply #84 on: November 27, 2016, 08:01:22 am »

Now:
-no cave;
-no flag;
-no mini rs mines;
-each base have 1 rs mine and autominer in middle building;
-pavement texture on edges to look more urban;
-no more ladders for tunnel.

hope is better and now can be played Smiley)


* shot00089.png (1733.28 KB, 1280x1024 - viewed 81 times.)

* shot00090.png (1648.57 KB, 1280x1024 - viewed 80 times.)

* shot00091.png (1657.15 KB, 1280x1024 - viewed 85 times.)

* xr_city_overhead.jpg (178.35 KB, 512x512 - viewed 90 times.)
« Last Edit: November 27, 2016, 08:17:25 am by kLLik » Logged

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Django
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« Reply #85 on: November 28, 2016, 05:57:27 pm »

Now:
-no cave;
-no flag;
-no mini rs mines;
-each base have 1 rs mine and autominer in middle building;
-pavement texture on edges to look more urban;
-no more ladders for tunnel.

hope is better and now can be played Smiley)

After the HDD deaths these attachments and your overhead on the map section of the site for the last map you uploaded didn't work, they need to be re-uploaded again.
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kLLik
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« Reply #86 on: November 29, 2016, 03:51:17 am »

Ok
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