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Author Topic: xr_city  (Read 7702 times)
kLLik
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« Reply #60 on: January 26, 2016, 09:33:28 am »

minimap and more pics  Smiley


* shot00004.png (1639.95 KB, 1280x1024 - viewed 106 times.)

* shot00005.png (1306.91 KB, 1280x1024 - viewed 95 times.)

* shot00009.png (1805.66 KB, 1280x1024 - viewed 101 times.)

* xr_arkyn_overhead.jpg (220.52 KB, 512x512 - viewed 92 times.)
« Last Edit: January 26, 2016, 01:34:15 pm by kLLik » Logged

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Daemon
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« Reply #61 on: January 26, 2016, 06:45:25 pm »

Great. You made a cypress tree shed yellow leaves Smiley.
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kLLik
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« Reply #62 on: January 26, 2016, 07:30:20 pm »

I thought you will criticize my buildings  Smiley
You don't like yellow leaves from that tree ??  ( nu Ómi dau seama daca ai fost sarcastic  Cheesy )
Ed: And i have a problem with sound in map... For example if i put oschure sound cant hear it in editor or game.. Same for all sounds... Waterfall sound .. Nothing
« Last Edit: January 26, 2016, 07:37:15 pm by kLLik » Logged

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Daemon
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« Reply #63 on: January 26, 2016, 09:18:57 pm »

I thought you will criticize my buildings  Smiley

I actually like the structures more this time around.
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kLLik
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« Reply #64 on: January 27, 2016, 02:48:15 am »

Tried to reduce mirror effect in map , hope i succed Smiley , about that problem with sound , you know something??
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kLLik
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« Reply #65 on: January 27, 2016, 09:33:56 am »

now i understood daemon  Wink


* shot00012.png (1648.3 KB, 1280x1024 - viewed 105 times.)
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Daemon
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« Reply #66 on: January 27, 2016, 10:51:14 am »

You know, there are 3 more foliage colors variations of that birch tree.
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kLLik
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« Reply #67 on: January 27, 2016, 11:29:22 am »

yeah i know , but i like this variations Cheesy
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Tjens
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« Reply #68 on: January 27, 2016, 11:30:40 am »

Daamn kLLik that's what I'm talking about buddy! Good looking map update, big improvement overal!

For your problem with sounds not showing up, maybe it's becouse you have too many objects on your map! I've had a similar problem before and I don't know if it'll help but it's worth trying out:

1) Remove all your sound objects and place them again, save your map
2) Unpack your mapfile and goto [unpacked map]/world/xr_arkyn/xr_arkyn.objpos, open with word or similar
3) Scroll down to the end of the file and locate your sound objects, the rocks should have names like Rockambientmonkitsound and the ones without rock have names like Oschore or Monkit. They should be just above all the Occular lines!
4) Cut the enitre line and paste it on the top of the file, the line should look like this:

createObject Rockambientoschoresound 3647.627 4420.221 0.762 95.000 0.591 0.000 0.000 1
5) Save the file and go back to [unpacked map]/world and make the map a .zip archieve again with winzip and rename it from world.zip to xr_arkyn.s2z

This way the game will calculate the sound objects first and might have them show up Cheesy


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kLLik
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« Reply #69 on: January 27, 2016, 11:43:33 am »

omg man ... too hard for me  Idiot but i will try  Huh
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kLLik
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« Reply #70 on: January 29, 2016, 07:38:45 am »

ok , first time when i saw what you said , i thought it will be hard  Huh

but it was too easy  Cool

just a little think , lines looks like this :
Quote
createObject Eerie_2 1756.112 4999.775 -185.582 279.000 1.000 0.000 0.000 1
createObject Eerie_2 1213.918 4427.554 -144.686 52.000 1.000 0.000 0.000 1
createObject Birds_1 4503.333 4050.021 148.053 143.000 1.000 0.000 0.000 1
createObject Birds_1 4228.573 2711.253 215.031 313.000 1.000 0.000 0.000 1
createObject Insect_5 3447.789 1928.203 0.031 132.000 1.000 0.000 0.000 1
createObject Insect_5 1113.618 2674.584 0.000 51.000 1.000 0.000 0.000 1
createObject Monkit 1566.947 2502.594 0.000 158.000 1.000 0.000 0.000 1
createObject Oschore 1973.013 1913.756 46.868 293.000 1.000 0.000 0.000 1
createObject Oschore 4232.240 4493.861 0.000 287.000 1.000 0.000 0.000 1
createObject Monkit 3149.509 5105.151 0.000 279.000 1.000 0.000 0.000 1

little updates : added another variation of bitch tree Daemon  Smiley
painted little in brown under that cypress tree .

ed: and i did it direct , no unpack map etc..
entered in xr_arkyn.s2z , found xr_arkyn.objpos , opened it with word office , changed lines , saved it , and pressed yes to update archive  Smiley

ty Tjens .


* shot00013.png (2097.01 KB, 1280x1024 - viewed 97 times.)

* shot00014.png (2357.06 KB, 1280x1024 - viewed 93 times.)
« Last Edit: January 29, 2016, 08:40:32 am by kLLik » Logged

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kLLik
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« Reply #71 on: January 29, 2016, 10:36:51 am »

this :
Code:
createObject Rockambientoschoresound 3647.627 4420.221 0.762 95.000 0.591 0.000 0.000 1

" Rockambientoschoresound " old rocks with sounds Huh rocks have sounds  Cheesy
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Daemon
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« Reply #72 on: January 29, 2016, 07:01:01 pm »

little updates : added another variation of bitch tree Daemon  Smiley

I see the tree but i don't see the bitch.
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kLLik
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« Reply #73 on: January 29, 2016, 07:46:19 pm »

You should name it park tree Rolleyes
It looks more like an park tree  Tongue
« Last Edit: January 29, 2016, 08:09:43 pm by kLLik » Logged

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kLLik
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« Reply #74 on: February 03, 2016, 09:45:19 am »

old xr_city for Tjens ..

* xr_city3.s2z (43.64 KB - downloaded 49 times.)
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