- so there is no way to effectively test this patch unless servers comply?
Depends on what part of the patch.
Acting officer, duo-marking, and voting needs an updated server.
A few fixes do, too.
But anything entirely client-side can be tested just fine.
I've noted all reports regardless if server is updated or not.
I accept all reports.
And constantly check their validity and potential fixes.
+ One more thing I noticed - The cross hair for targeted (both offy/commander)
- is there a way to adjust it by distance? The SIZE of it is what I am specifically talking about.
This is a client-side thing, so you won't need an updated server.
There is no simple way to do it; but if enough people want something like this done, I/Daemon will consider a way to make it possible/happen.
If I don't rage quit before.
Yes, they can be disabled but not through the regular config and you forgot to add the appropriate cvars.
The script files are open to all, and even more so for servers.
They are meant to be edited accordingly.
You don't even have to edit the files themselves, you can write the changes into your server configs.
It is appropriate; not everything needs to be handled by cvars.
In fact, the current sheer amount of cvars available is often the reason why certain bugs occur.
All changes to gameplay should be configurable by the server admin as it is not a globally applied decision. Some servers may want a different configuration from others.
They can. I keep telling you that. Read above.
Things such as lista stamina and shaman melee, etc, should be configurable through the normal config files
Those things have absolutely nothing to do with hardcode or cvars.
Those things are entirely managed by the script files I keep talking about.
They are configurable through the normal config (and object) files. Read above.
If you just add the cvars which should already exist, then that'll be great, i'd be happy to try it out knowing i can disable or change some features if it turns out people dont like them.
Your above examples are unrelated to valid cvars.
They are .objects.
For more info, read above.
It is not right to have to come here for a change, it belongs in config like everything else. You shouldn't be deciding these things, you should offer the features and allow them to be configured (altered or disabled completely).
They are configurable. Read above.
Anything not configurable is a deep-seated thing that server admins have no right nor responsibility to affect.
Do remember, I am only talking about gameplay changes such as stamina, melee, and additional buildings. Things like the marking do not alter gameplay drastically so don't necessarily need config.
Stamina, shaman melee and additional buildings are configurable. Read above.