It's called Evolution sandbox mod.
- The gameplay changes discussed in the Re-Balancing Suggestions forum are carefully analyzed and tweaked by a group of Newerth admins, and implemented in a sandbox-type mod, called "Evolution". Players will be able to load it at anytime and experience the new changes and then, community input is welcome before transplanting them to mainstream Savage servers.
-The full list of changes that were first implemented in the Evolution sandbox mod
when XR 1.0 was launched, and now they made it to standard XR, can be found here
I'd like to invite players to join a test game running Savage XR 1.0 Evolution sandbox mod, on Saturday evening. There are a few things we need to check before releasing 1.0 to further tweak the list of balance changes we've made.
The gameplay changes have already been added to the Evolution sandbox mod, or are being added as we speak, so they are ready when XR 1.0 is going to be released, very soon. After a period of testing, they'll be added to default mod. The complete list is as follows:
There are gameplay changes, already settled upon and implemented in the sandbox mod "Evolution", that might change a few things about how the games go. Although it will take some time and probably not all will make it to standard, there surely will be those that will.
good grief that's a lot of shit, nice work, I was beginning to get worried about 1.0.
Also what exactly is the sandbox evolution mod?
I found the explanation quite clear. I assume it is a modification to the standard mod to implement new features that change the original gameplay like the new siege units, new weapon damage, etc.