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Author Topic: S30: Fire tech weapons, items, buffs re-worked  (Read 2361 times)
H3027
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« Reply #15 on: June 18, 2012, 02:34:37 pm »

@Daemon: No, the repeater accuracy is increased by 50% on summoner distance, which is quite crucial.

Tell me how you figured that out. A complicated formula, no doubt.

Repeater had 20% bullet spread before (0.8 ), now only 10% (0.9), which is 50% difference. The full effects of this increased accuracy will only be shown on the highest distance. When it comes to killing Summoners, Repeater got a big buff.
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Daemon
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« Reply #16 on: June 18, 2012, 02:54:58 pm »

You ignored the speed, which is very high. Makes the bullets drift over a very small radius.
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« Reply #17 on: June 18, 2012, 02:57:31 pm »

Yeah, and I ignored the hitbox size compared to the distance too. But whatever, we all understood how it is supposed to change and the exact settings can to be tested later.
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Daemon
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« Reply #18 on: June 18, 2012, 03:44:17 pm »

Yes but the accuracy bonus is insignificant compared to the damage reduction and the time-to-kill increase.
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« Reply #19 on: June 18, 2012, 04:02:33 pm »

Possibly, but that would have to be tested. According to my tests the accuracy increase from 0.8 to 0.9 is very significant.

devworld eden2
objedit human_repeater
objset accuracy 0.9
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Daemon
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« Reply #20 on: June 18, 2012, 05:43:11 pm »

Machine guns are supposed to be powerful, yet not 100% accurate. You're turning repeater into a weaker but longer ranged flux, doubling it in purpose and usage but not quite as good, while not rly getting it close to be a substitute for coil. By reducing its damage you're effectively removing it from the game.
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« Reply #21 on: June 18, 2012, 06:04:40 pm »

ok this degraded into a repeater bash, since when did people start hating on repeater?

alright so I did a bit of math, you want to increase the accuracy by roughly 12.5% and reduce the DPS to 125. rough math dictates this will result in a reduced DPS of 13.5% regardless of a players accuracy. I would like to enter that that is a massive number to reduce damage by. equation as follows

a = accuracy

damage reduction = 1-(((a x 1.125) x 125))/(a x 162.5))

in fact the 12.5% increase in weapon accuracy would have to translate to a 30% increase in player accuracy be break even. that would have to take my current repeater at 35% up to 45.5% to break even on DPS. that would put it in fighting distance of my coil accuracy as a comparison.

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H3027
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« Reply #22 on: June 18, 2012, 07:26:51 pm »

Thanks for the calculations.

Then lets do a compromise?
Accuracy increase from 0.8 to 0.85, damage reduction from from 19.5 to 18.5. Removal of shake and increase visibility of trails.
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« Reply #23 on: June 18, 2012, 07:59:30 pm »

I'm not clear on the purpose: are we trying to nerf it, buff or just not leaving it alone?
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« Reply #24 on: June 18, 2012, 08:17:53 pm »

I'm not clear on the purpose: are we trying to nerf it, buff or just not leaving it alone?

It's supposed to be a buff. My idea was to slightly increase its long range effectiveness (summoner counter), while slightly decreasing damage, but increasing ammo. Removing the annoying shake and increasing the trail lifetime to make it a bit easier to see how well you hit the target.
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« Reply #25 on: June 18, 2012, 08:41:46 pm »

.... and increase visibility of trails.
just please, don't do it again... do you remember scuttergun with such horrible visible trails? , plz... we have enough visible changes.... 
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H3027
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« Reply #26 on: June 18, 2012, 08:52:54 pm »

.... and increase visibility of trails.
just please, don't do it again... do you remember scuttergun with such horrible visible trails? , plz... we have enough visible changes.... 

They had no alpha back then (no transparency). I'm not talking about this. Keep the alpha as it is just let the trails stay a little longer.
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« Reply #27 on: June 18, 2012, 09:14:48 pm »

I actually find repeater to be a fairly usable weapon, as for accuracy please see my weapons guide for repeater accuracy tips.

the repeater shots land roughly on the edges of the default BG cursor, if unchanged then a player can feasible understand at what point the weapon is accurate.

I personally have no real issues with accuracy or tracking a target, what I do need on a repeater is more ammo, like 150 base (please pretty pretty please) if not 125 seems like a realistic number.
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« Reply #28 on: July 08, 2012, 05:26:06 am »

repeater already got enough ammo, you don't kneed to have more, before it was even 100. I agree with most of the change of tirza, gotting a better fireball and nerf firebuff are great ideas. Humans already loos previous buff if they got an other ones, so why will it be different for beast? I just find the other idea of putting sac for tier 2 better instead of doing the overdose effect Chainsac late in the game are still hard to do properly, easier than demorush i agree, but when humans do demorush they are mostly of the time 3 players and when beast do a chainsac they're like 4-7.
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« Reply #29 on: July 11, 2012, 04:35:41 pm »

i know this is an old topic.. but i did think it would be neat to do the following with repeater:

lower DPS slightly, but add zoom functionality (like coil, only half the zoom distance), and increase accuracy when zoom is used. This could possibly be attained by accuracy being affected due to rate of fire. Slow rate of fire = better accuracy/damage. Similar to the discharger effect.

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