strace:
execve("./silverback.bin", ["./silverback.bin"], [/* 98 vars */]) = 0
brk(0) = 0xf2a2000
mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb77f1000
access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory)
open("./libs/tls/i686/sse2/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/tls/i686/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/tls/sse2/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/tls/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/i686/sse2/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/i686/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/sse2/libglib-2.0.so.0", O_RDONLY) = -1 ENOENT (No such file or directory)
open("./libs/libglib-2.0.so.0", O_RDONLY) = 3
read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\340\25\1\0004\0\0\0"..., 512) = 512
fstat64(3, {st_mode=S_IFREG|0644, st_size=42953, ...}) = 0
getcwd("/home/marte2007/savage-xr", 128) = 26
mmap2(NULL, 740068, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0xb7722000
mmap2(0xb77d6000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0xb4) = 0xb77d6000
--- {si_signo=SIGBUS, si_code=BUS_ADRERR, si_addr=0xb77d66c0} (Bus error) ---
+++ killed by SIGBUS +++
Errore di bus
ldd:
/usr/bin/ldd: riga 127: 18653 Errore di bus LD_TRACE_LOADED_OBJECTS=1 LD_WARN= LD_BIND_NOW= LD_LIBRARY_VERSION=$verify_out LD_VERBOSE= "$@"
debug.log:
************************************************************
Silverback Engine starting up...
[2012/04/28]
[19:43:13]
VERSION INFO
=====================================
(video res goes here)
Silverback build date: Jan 7 2007
Net Protocol: 12
Silverback 2e
Version stamp is now OFF
running with glib version 2.12.3
masterserver.savage.s2games.com resolved to 216.127.51.199
freetype headers don't match binary! - compiled against 2.2.1!
---------------------------------------------------------
Vid_Init():
* Adding mode 1: 1920x1080x32
* Adding mode 2: 1680x1050x32
* Adding mode 3: 1440x900x32
* Adding mode 4: 1400x1050x32
* Adding mode 5: 1280x1024x32
* Adding mode 6: 1280x960x32
* Adding mode 7: 1152x864x32
* Adding mode 8: 1024x768x32
* Adding mode 9: 896x672x32
* Adding mode 10: 832x624x32
* Adding mode 11: 800x600x32
* Adding mode 12: 640x512x32
* Adding mode 13: 640x480x32
* Adding mode 14: 576x432x32
* Adding mode 15: 512x384x32
* Adding mode 16: 416x312x32
* Adding mode 17: 400x300x32
* Adding mode 18: 320x240x32
attempting to set the following video mode: 1920 x 1080 x 32 (32 bit depth buffer)
attempting to set the following video mode: 1920 x 1080 x 32 (24 bit depth buffer)
Screen Res: 1920 x 1080
Screen BPP: 32
Depth Buffer Size: 24
Vendor : NVIDIA Corporation
Renderer : GeForce 6150/PCI/SSE2/3DNOW!
Version : 2.1.2 NVIDIA 290.10
Extensions : GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_
sorry for the long post but I don't have my Dropbox account available right now