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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The RC3 Client is out now! Download it now!
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Author Topic: Progress Update - XR 1.0  (Read 12637 times)
Daemon
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« Reply #15 on: September 04, 2011, 11:54:29 am »

But what skills or abilities new 2 units have?

It's NOT decided yet, but we'll do that soon. What's kinda established is that they're not gonna be replacing any of the current units, in terms of specialized efficiency. They won't excel nor suck at anything. They would be filling the gap between:

- melee only and siege only units - having both ranged siege weapons and melee weapons.
- short range (proximity) building damage (sac, demo, behe) and long range siege damage (balli, cata, summ) - having about half the range of the latter, 90-100m.
- regular units (sprint, block/leap) and siege units - yet being siege units, they can sprint and block/leap like non-siege, but it won't help them a whole lot, except maybe for escaping.
- low hp siege units (balli, summ) and high hp units (behe, cata) - only they're closer to the weaker ones.
- 1-hit-1-kill units and regular units. They both should take about 3 hits to kill a pred/lego, melee or ranged.
- siege that stops when shooting and siege that can hit while moving - they both are able to attack on the move.
- units w/ special skills (medics) and units that have none - they would get 1 or 2 of those.

We are thinking about adding some special abilities. Already testing a 1 time use mag shield for the Mech - reducing damage to 50-60% for 10 seconds. For Glider, we wanna add corrosive effect to its ranged shots, effective on buildings, inflicting damage over time.

Another option would be dropping some objects when they die. The Mech would produce a fuel tank, which would explode when hit by friends or foes, and the Glider's spilled blood "pool" would be damaging to those passing through it, fire-buff style. Both expiring/exploding on their own after a while. Could make those into regular usable items too.

The Glider would be particularly better than summs/behe at coming closer to shields/hum buildings, along with preds, to hit them, as it moves fast and has high siege DPS. May take down rather fast a shielded tower, if it manages to survive this close to it.

The Mech would be good for tanking, spear-heading human pushes, shielding ballisu and demorunners by soaking up just enough damage to let friendly units do some in return. It may live long enough to take down a spire on its own.
« Last Edit: September 04, 2011, 12:12:13 pm by Daemon » Logged


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« Reply #16 on: September 04, 2011, 05:41:22 pm »

lol nice!
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« Reply #17 on: September 05, 2011, 12:24:28 pm »

How much abouts are the new sieges going to cost?
Lotta updates, looks great.
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Daemon
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« Reply #18 on: September 05, 2011, 09:17:14 pm »

Not sure atm. Probably somewhere between the 2 existing siege units of its respective race.
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« Reply #19 on: September 06, 2011, 06:03:23 am »

When will new props be accessible to other mapmakers than ane ?

I have the same access as anyone else in testing. The textures that I contributed towards this project are already and have been for some time in RC3 so everyone has access to them. The models shown in this thread I have never used, I assume they are now in XR testing? Not sure as I haven't touched the editor in some time.
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« Reply #20 on: September 06, 2011, 07:01:40 pm »

As soon as i get back from my vacation i'll work it out with Faun or Ane, and they'll get in Testing XR.
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« Reply #21 on: September 06, 2011, 11:07:01 pm »

As soon as i get back from my vacation i'll work it out with Faun or Ane, and they'll get in Testing XR.

afaik faun was done with the XR and SR dev team? Or did I get something wrong?
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« Reply #22 on: September 07, 2011, 06:41:43 am »

He asked for new props and i asked for his assistance adding them to the editor - which you know very well because you have read Faun's Maps Screenshots thread and pointlessly posted there as well: http://www.newerth.com/smf/index.php/topic,11002.msg161719.html#msg161719

So do you ever have anything to say or fake questions to ask that isn't meant to stir up trouble and create dissent? Maybe i got an imaginary friend called Faun.

Didn't you quit Savage a couple of times?
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« Reply #23 on: September 07, 2011, 08:23:27 am »

Please guys, don't start a flaming war on this thread.
My patience for such kind of discussions ran out a long time ago.
Now back to the thread topic: discussing the upcoming update.
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« Reply #24 on: September 07, 2011, 09:33:28 am »

I really like the mech & glider, but on the other hand a lot of work has to be done to fit in:

- attack sound and animation must be exactly timed
- the aiming has something odd to it. At close it becomes very hard to aim, and large distance easier but you need to aim to the right of the target ...
- allow for left and right movement (applies to the mech only) now you have to move forward and turn left or right. Holding left or right key by itself doesn't do anything
- the transition of some animations are poor: for example spamming left key - right key with the glider
- the effect of the mech weapon is too fast. You can only spot it at large distance.

These are just thoughts, i really like the models & textures a lot !
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« Reply #25 on: September 07, 2011, 11:30:39 am »

As Daemon keeps saying, it's a WIP. Smiley

- the aiming has something odd to it. At close it becomes very hard to aim, and large distance easier but you need to aim to the right of the target ...
In melee you're supposed to use melee! :p But yes, it's not quite done.

- allow for left and right movement (applies to the mech only) now you have to move forward and turn left or right.
 Holding left or right key by itself doesn't do anything
Ballista and cata have the same set of movement.
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Daemon
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« Reply #26 on: September 07, 2011, 04:58:47 pm »

I really like the mech & glider, but on the other hand a lot of work has to be done to fit in:

I have asked it a few times, please do not report any "bugs" about the 2 new units because it's WIP. Also, some of the "imperfections" are intended this way.

- attack sound and animation must be exactly timed
Will be fixed.

- the aiming has something odd to it. At close it becomes very hard to aim, and large distance easier but you need to aim to the right of the target ...

It is intended to be this way.
First, it's because it shoots from the left side, where the cannon is placed, so you have to compensate. Every weapon aim has some kind of "bias", Mech has its horizontal bias.
Second, it's supposed to be a siege weapon with a dead zone. Don't shoot units with the Mech. If you really do, well, shooting close units will be made hard to do Smiley.
And last but not least, it's a game, it has to take some skill!

- allow for left and right movement (applies to the mech only) now you have to move forward and turn left or right. Holding left or right key by itself doesn't do anything
It can't strafe or spin, it's a vehicle, it can only turn.

- the transition of some animations are poor: for example spamming left key - right key with the glider
Then don't spam them! Smiley The transitions are whatever silverback allows for any other units, the difference is the Glider has a wide wing span and that makes movements more visible than hands hanging along the body. But i'll look into it, see what can be done.

- the effect of the mech weapon is too fast. You can only spot it at large distance.
Still not decided if you will gonna be able to see it at all. After all, it's a high velocity canon shooting small and fast projectiles, not smoking rockets. Will have to be decided upon during balancing games.

These are just thoughts, i really like the models & textures a lot !

I'm glad you do. Maybe we can work together at other new models Smiley.
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HaveFaith
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« Reply #27 on: September 07, 2011, 08:14:48 pm »

I only wanted to let you know the points where to work on and how i experienced playing the new units

I'm glad you do. Maybe we can work together at other new models Smiley.

I'm working on some scripts now, but i made two models before that. PM me on irc/skype and i'll send them to you
« Last Edit: September 07, 2011, 08:16:28 pm by HaveFaith » Logged
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« Reply #28 on: September 18, 2011, 10:44:44 am »

Good job folks! Cheesy
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« Reply #29 on: September 19, 2011, 10:18:49 am »

Will there be standart servers without those 2 new units? They sound pretty op.
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