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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: Bones in Models  (Read 1023 times)
rohezal
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« on: December 27, 2010, 08:25:13 pm »

Hi guys,

I dont know if there is big difference in K2 and Silverback. The silverback _surf tutorial was quite so, I'm asking here now.

How can I export an Model with bones? I think they named in the beginning with a _. I'm using the skin modifier which won't be exported. How can I create a boned model whichs animation will be exported (in silverback, I will try it the same way in K2)?
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Daemon
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« Reply #1 on: December 29, 2010, 11:19:26 pm »

It doesn't matter which name the bone has. But for units to be compatible with silverback way of animating "player units", you need to use a Biped and rig the model to the bones with Physique.
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