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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189429 Posts in 10975 Topics by 18157 Members
Latest Member: EddieAllsop
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| |-+  Re-balancing Suggestions
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Subject Started by Replies Views Last post
INFO: Read 1st! :: Suggest specific gameplay changes HERE « 1 2 3 » Daemon 42 35877 Last post September 07, 2014, 09:10:59 am
by H3027
DISCUSS: Balancing Philosophy ~ An Open and General Discussion « 1 2 3 » Aneurysm 33 14586 Last post September 25, 2013, 07:25:46 am
by Necrofears
INFO: Balance changes repertoire in Savage XR 1.0 Evolution « 1 2 » Daemon 23 14916 Last post April 26, 2012, 11:09:10 pm
by Daemon
DISCUSS: Back to the drawing board (declined suggestions) « 1 2 ... 6 7 » Daemon 90 24723 Last post April 25, 2012, 08:49:35 pm
by Hakugei
DISCUSS: The Rock/Paper/Scissor Thread « 1 2 3 4 5 » Mohican 62 39680 Last post March 08, 2011, 06:25:54 pm
by Feathers
S32: Electric tech reworked Daemon 10 5413 Last post September 07, 2014, 10:35:06 pm
by genoism
S34: Workers obey orders even when under attack. Daemon 4 11508 Last post December 03, 2013, 10:05:46 pm
by lololol
S33: Summoner Movement and Shot Accuracy « 1 2 » Daemon 17 9095 Last post October 23, 2013, 10:57:49 am
by phoenix-3000
Fixing K/D based mis-perception and imbalance H3027 5 14334 Last post August 27, 2012, 03:37:36 pm
by gold9999
S30: Fire tech weapons, items, buffs re-worked « 1 2 3 » Daemon 30 11898 Last post July 18, 2012, 10:57:25 pm
by Zackorrigan
S29: Making chem as useful as fire Daemon 7 3729 Last post June 18, 2012, 02:29:00 pm
by lololol
S31: Magnetic tech re-worked Daemon 4 3422 Last post June 18, 2012, 09:21:46 am
by H3027
S03: Improve Rupture « 1 2 ... 5 6 » Daemon 76 21707 Last post May 29, 2012, 01:42:05 pm
by Daemon
S15: Chaplins have aura giving morale bonus « 1 2 3 4 5 » Daemon 72 26630 Last post May 27, 2012, 01:24:25 pm
by Daemon
S28: Chaplain melee hits trigger screen flash effect on enemies. Daemon 11 5752 Last post May 25, 2012, 02:34:25 am
by Nezzy!
S23: 2 new race specific goodie bags meant to extend time spent on the field « 1 2 » Daemon 18 6674 Last post May 22, 2012, 01:00:18 am
by UnSaFe
S27: Workers can be sent to drop resources to specific drop points. Daemon 5 3980 Last post April 12, 2012, 06:14:39 pm
by Mr_Matt
S19: Ejecting from siege spawns nomad w/ same HP ratio, and not invulnerable « 1 2 3 » Daemon 32 12567 Last post April 12, 2012, 03:52:35 pm
by Daemon
S25: Storm shield blocks 40/50/60% of flux damage. « 1 2 » Daemon 15 6731 Last post April 05, 2012, 07:09:20 pm
by lololol
S26: Mana stone regeneration per second differs from weapon to weapon. Daemon 2 9124 Last post March 21, 2012, 08:06:53 am
by Daemon
S24: Ranged siege units gold gain/drop related changes Daemon 9 5429 Last post March 07, 2012, 05:52:53 am
by Necrofears
S09: Sixth Sense Remake « 1 2 » Daemon 21 14785 Last post December 27, 2011, 12:09:51 pm
by Knoz
S20: Behemoth spawn point camping usefulness decreased. « 1 2 ... 5 6 » Daemon 79 22119 Last post December 25, 2011, 06:32:41 pm
by biggeruniverse
S21: Removing sac upon entering a building Zaitev 9 12495 Last post November 04, 2011, 10:44:20 pm
by valli
S10: Incinerator gets longer range « 1 2 3 4 » Daemon 50 21293 Last post October 06, 2011, 07:01:28 pm
by kingwesley(WILLY)
S17: Alternative Tier 2 & 3 mining units and buildings Daemon 7 6086 Last post October 04, 2011, 06:58:58 am
by Zackorrigan
S22: Human Siege units move faster the less ammo they have Daemon 0 3332 Last post September 04, 2011, 09:21:09 pm
by Daemon
S18: Picked ammo boxes refill up to 100% ammo if player has ammo pack Daemon 6 4143 Last post August 07, 2011, 04:29:43 pm
by Daemon
S16: Tech buildings under attack have reduced productivity Daemon 10 4311 Last post June 30, 2011, 09:35:00 am
by KQ
S14: Combat units use 30% less stamina for sprinting Daemon 5 3383 Last post June 28, 2011, 07:24:35 pm
by H3027
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