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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188724 Posts in 10898 Topics by 17974 Members
Latest Member: LaxussBr
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 1 
 on: Yesterday at 09:54:15 pm 
Started by Genghis - Last post by Daemon
If you got a flag, we should be able to include it in one of the updates that are going to happen quite soon.

 2 
 on: Yesterday at 09:14:46 pm 
Started by Genghis - Last post by TIAGOMGA
Are u guys still doing this?

 3 
 on: January 06, 2018, 02:07:47 pm 
Started by SavageBeard - Last post by Aneurysm
Better late than never, gj Savagebeard, great guide. I think your command of texturing and colour has improved dramatically from back when I was still active. You should be proud of your achievement.

 4 
 on: January 06, 2018, 11:13:02 am 
Started by kLLik - Last post by Aneurysm
No disrespect intended but honestly the original avenue_sep looks better than your rework. I would take a plain green textured map over that overstretched repeating canyon texture that you've tiled all over the hills.

This is the problem with remakes/reworks they are usually at best a subjectively slightly better version than the original rather than something that obviously stands as a truly improved upgrade. When you open the flood gates to people replacing originals rather than creating a version of that original, then you are placing all your hopes on the assumption that who ever is remaking the map has a higher level of skill or artistry than the original map creator.

I have certainly done my fair share of remakes, and I will be the first to admit that some of my earlier attempts leave a lot to be desired. But I guess this is all part of the learning curve of a map designer. Remaking maps is a great way to test and challenge your aesthetics. If in the end you truly make something worthy of replacing the original, then you will invariably see people start to adopt your version over the original at any rate as people will call the map they prefer.

Finally, your map also includes changes in the props and I think perhaps the terrain too? In this case, it is most certainly important to then ensure the map is considered an alternative version as this can obviously impact game play, even if those changes seem really small and insignificant to you on the surface, they can have much larger impacts on the balance of the game than may be first obvious.


Edit: I don't want to make it seem like I am shitting on your work btw kLLik. I think you have made some nice changes in your version. I simply think that its important to keep them as different versions.

 5 
 on: January 06, 2018, 05:03:14 am 
Started by phoenix-3000 - Last post by phoenix-3000
Thank you! and my best wishes for the year 2018, hoping that Savage (and me) will arrive in 2019 and long time after

 6 
 on: January 05, 2018, 11:30:04 am 
Started by phoenix-3000 - Last post by Hakugei
Maybe the server needs bots enabled when under a minimum amount of players.
Or a custom vote to enable bots for a single match.
You don't need a full blown mod, a simple server script for low numbers or a custom vote to enable a special mode (not mod) is enough; but this needs to be discussed with drk on his own server's forum as Newerth isn't responsible for that server - drk & the community itself is.



As for the disconnections, the only thing I can tell you:
1) Most likely on your end, either due to a unstable connection, or a poor line between you and the server. Nothing can be done in this case.
2) If there is an issue with the game, I need proper bug reports with proper timelines. So far, I haven't found any issue in the code with the reports I've received, since it works for a lot of players just fine.

 7 
 on: January 05, 2018, 09:22:13 am 
Started by phoenix-3000 - Last post by phoenix-3000
It is clear that the Savage session, really only starts when two commanders brave enough or break their necks, install themselves at the controls. That's where the hurts,

it's time to embark on a campaign to recruit good commanders

For this, it is necessary to allow them to build bases in peace, in a "non-boring" environment (which excludes the use of the "Host Game" Panel);
The problem I encounter when I want to build a sufficiently "attractive" base is that:


1) I am attacked and my buildings destroyed while I am alone. So we must introduce a new mod

Spoiler (Mouse-Over to read)
which I already mentioned in one of my previous posts and submitted to DRK
where are reviewed certain criteria such as degressive invulnerability of construction during the first 8 minutes of the game and the not possibility to use sieges and gate under 6 real players (see one of my previous posts for more details)

2) I am too often ejected from the server in the middle of the development of my bases. Which is totally incomprehensible because it never happened before.



I hope I'll be heard enough from the webmasters, that they start developing such a script, and that they try to understand why disconnections are so frequent, and worse, why it's always very difficult to reconnect







Il est clair que la session Savage, ne démarre réellement que lorsque deux commandants suffisamment courageux et casse cou, s'installent aux commandes. C'est là que le bât blesse,

il est donc temps de se lancer dans une campagne de recrutement de bons commandants

Pour cela, il est nécessaire de leurs permettre de construire des bases en toute quiétude, dans un environnement "non ennuyeux" (ce qui exclut l'utilisation du Panel "Host Game");

Or, le problème que je rencontre, lorsque je veux construire une base suffisamment "attractive" c'est que:


1) je suis attaquée et mes buildings détruits alors que je suis toute seule. il faut donc introduire un nouveau mod

Spoiler (Mouse-Over to read)
dont j'ai déjà parlé dans un de mes précédents posts et soumis à DRK
où sont revus certains critères tel que une invulnérabilité dégressive des constructions pendant les 8 première minutes du jeu , et l'impossibilité d'utiliser les sièges et les Gates lorsqu'il y a moins de 6 joueurs sur le terrain (voir un de mes précédents posts pour de plus amples détails)

2) je suis trop souvent éjectée du serveur en plein milieu de l'élaboration de mes bases. Ce qui est tout à fait incompréhensible, car ça ne se produisait jamais avant.[/color]


J'espère être suffisamment entendue de la part des webmasters, pour qu'ils entreprennent l'élaboration d'un tel script, et qu'ils tâchent de comprendre pourquoi les déconnexions sont si fréquentes, et pire, pourquoi il est toujours très difficile de se reconnecter

 8 
 on: January 03, 2018, 11:34:17 pm 
Started by sX_BR - Last post by Hakugei
Type this command into console: cvarlist

 9 
 on: January 03, 2018, 02:53:29 pm 
Started by sX_BR - Last post by sX_BR
1 - Allow players with shared internet to play on different teams.
Change server cvar sv_allowEnemySameIP from 0 to 1.
Changing this, however, will allow cheaters (with more than one Savage open on the same PC) to join the enemy team as spies, afks, or fake voters to win the match easily for their own team, completely ruining the match.
I suggest enabling it ONLY TEMPORARILY while there is someone around that needs it and disabling it once they're joined again.
Enable at your own risk.

2 - Put the time of the game to run decreasingly, without limit.
Not sure what you mean by "run decreasingly" as that's already how a time limit works.
You can't have it run decreasingly and without a limit at the same time. Rolleyes Perhaps a mistranslation on your part, so please elaborate.
But try changing sv_timeLimit to 0 to remove the time limit entirely, turning the match into endless mode.
There is no risk involved; destroying the base or using votes can still end the match.

Thank you for your help.
Last question, can I see all the CVARS that can be customized on the server?

 10 
 on: January 03, 2018, 12:46:47 pm 
Started by sX_BR - Last post by Hakugei
1 - Allow players with shared internet to play on different teams.
Change server cvar sv_allowEnemySameIP from 0 to 1.
Changing this, however, will allow cheaters (with more than one Savage open on the same PC) to join the enemy team as spies, afks, or fake voters to win the match easily for their own team, completely ruining the match.
I suggest enabling it ONLY TEMPORARILY while there is someone around that needs it and disabling it once they're joined again.
Enable at your own risk.

2 - Put the time of the game to run decreasingly, without limit.
Not sure what you mean by "run decreasingly" as that's already how a time limit works.
You can't have it run decreasingly and without a limit at the same time. Rolleyes Perhaps a mistranslation on your part, so please elaborate.
But try changing sv_timeLimit to 0 to remove the time limit entirely, turning the match into endless mode.
There is no risk involved; destroying the base or using votes can still end the match.

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