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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188373 Posts in 10857 Topics by 17875 Members
Latest Member: pedro qualy
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1  Savage XR / General Savage XR Discussion / Re: Comm-less Mode Discussion Thread on: July 19, 2017, 09:28:39 am
  • Increase command center (stronghold & lair) health, e.g. tier3 instead of tier1
  • Make tech gradually unlock, instead of all at once
  • Combine with fieldcomm panel to let officers build and research on their own (add a promote vote as well for said officers)
  • As above, but only allow outposts and towers in the fieldcomm panel
  • Spawn some basic buildings around the command centers at match start
  • Disable siege
  • Disable explosive items (e.g. sac, demo)
  • Increase gold/income rate
.
.
Or I'll just remove the mode entirely if no one actually wants it. Grin Save myself the trouble.

These are all great suggestions  that Haku accumulated there and I would be very happy to see them ingame!

I just kind of disagree with suggestions concerning the fieldcomm panel. Whats the main purpose of a commless mode? Its not just a new feature mod but its a tool to have match when no one wants to command, when there are not enough players or when there is noone that has the ability to command properly. Field commanders, in my opinion, would defeat that purpose.
2  Savage XR / Support Forum / Re: Abuse of vote system bug to force concedes on: July 18, 2017, 04:09:52 pm
Thanks, very informative reply Smiley.
GJ!
Beating the system is a part of life wink.
3  Savage XR / Support Forum / Abuse of vote system bug to force concedes on: July 18, 2017, 02:25:05 pm
Hey everyone, I hope this is the right category to post.

There seems to be a bug due to which concede (and other team-) votes go through - although the majority of people votes f2. It has something to do with people voting f1 and then going to spec.
This is recently becoming more popular among Toxic and Hugo & et al. . and is a major annoyance.

Hope you could fix that!
4  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: June 21, 2017, 06:09:03 pm
Siege camping is one of the main reasons people quit this game, It's about time.
Old players quit because of siege camping, new players leave because of Shagroth(s).

  • It can instantly kill a fully equipped unit with 1 shot(whereas its true purpose is buildings, not units)
Although 1 shot kills are a high vulnerability, sieges are themselves even more vulnerable to these fully equipped units (and other sieges) if they're not close to respawn points. Leaving the dictionary purpose of siege units aside, they are still needed. In a 9vs9 match on public, defending against 9 behemoths is not happening without siege. It would need an extent of coordination that goes very far beyond a rabid and another player with a blaze.
  • "Use ranged weapons" If you are the sole person who can push for your team, you cannot do that as beast with ranged.
You are not supposed to push alone, although the old players that you've mentioned in your first line of course would like to be able to do so. If absolutely needed you can still hide behind a tree. But if your definition of pushing is to crush anyone who spawns from strongholds (of course to give room for summs to kill shields, harvester of noobs), so god be with us.

With my (human) viewpoints in mind, the only solution that I could see working would be a damage reduction against siege if sac has been activated in a certain radius around respawn points. Against beast siege, I could see a damage reduction on behemoth hits working if the human unit is carrying a demo pack. This needs to be of course tested and the % or # of reduction should be likely not the very same for both races.

Another solution could be to have caps on siege units, for exaple, maximum 1/3 of the team, unless team is below three players in total.
As far as I remember, there was a server that did that and it just led to sieges never available when one needed them.
5  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: June 18, 2017, 10:32:03 pm
In an ideal world, ballista's make people a) use weapons other than rabid, b) promote team play and c) make people apply terrain knowledge. This decreases the impact that duel champs have and makes the normal player stronger.

However, last nerf was already not well thought out. Beasts get massive amounts of gold vs shielded buildings and the necessary train defense is starving. Your suggestion is again strengthening beasts, as their sieges aren't as essential for defense as for humans.
Why more? Keep the normal player, which is needed to keep the community alive, in mind. Let them cry for another 15 years if thats what they need to learn.

/rant
6  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 06, 2017, 07:47:18 pm
When a human siege unit has chaplains potion effect (with 2-4 players), then immortal those sieges become. This might also apply to other human units. Nearly immortal, all splash damage incl. sac doesnt work anymore, single target becomes to weak.
7  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 04, 2017, 12:24:40 am
Hope this is the right place to post, came across this : http://imgur.com/a/bedCf, resulting in this http://s000.tinyupload.com/?file_id=27827579102747732164

8  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 03, 2017, 07:22:08 pm
Spawning at this shopping cart as commander, i can reenter from it into my command seat and return to SH. This might get abused in CW's by  Angel Smiley
9  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 02, 2017, 04:32:59 pm
Holy shit guys, that's a bit more than expected. Thank you for these infinite amount of hours you spent for the very few of us. We appreciate, greatly!
10  Savage XR / 2nd generation changes / Re: Discuss: Ammo packs - refill ammounts on: March 27, 2017, 09:24:38 am
I give my support to option 1, for the reasons Trig mentioned.

Which is easier to understand for newcomers!
11  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: March 17, 2017, 03:41:03 pm
We, serveradmins, have got plenty of features to get rid of that chat issue. Good luck getting JmZ to actually do it though!  Smitten

I can create a common swearlist if you want!
12  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: March 16, 2017, 08:47:11 pm
Something against this:
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
thats so annoying.
13  Savage XR / 2nd generation changes / Re: Discuss: 6th Sense on: March 13, 2017, 10:18:10 pm
I am very happy to see a discussion on 6h Sense as its IMO one of the most underused items ingame. In fact, it was just very recently that I spoke with Trig about it - before I was certain that it does nothing besides HP regeneration.

Adding enemies to the minimap (3) would give a slight tactical boost to beasts - great idea, also with regard to KingKong's remarks of inexperienced commanders! Also a health bar (4) could add an interesting spin, as it promotes not only "farming" but also more sophisticated team play.

However, I am not a fan of the other suggestions, mainly due to balancing reasons. Showing sensors (2) would weaken humans instead of adding something to beasts. Further, as vet, that wall-sight (1) is something I really wouldn't like to see; but if, then also for humans (does that JmZ thing means that its already ingame? You fucking vaginas great chief masters!!!). Lastly, with regard to the gold drop, its okay as long as we can disable it in the options menu. After all, most of us don't kill by far enough enemies to give this any significant FTW advantage over killing NPCs.
14  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: March 01, 2017, 01:51:40 pm
Hope this is the right party!

How about adding additional effects to fire/elec buffs? --> doubles shaman/chaplain heal and doubles repairing of buildings by all units.
15  Off Topic / Chat / Oh phoe! on: March 01, 2017, 01:30:55 pm


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