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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The RC3 Client is out now! Download it now!
170733 Posts in 9714 Topics by 15279 Members
Latest Member: kyronultimate
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1  Newerth General / General Discussion / Re: It's that day: mass noobs invade Savage on: August 03, 2012, 06:46:59 am
I was so high when I wrote that.
2  Newerth General / General Discussion / Re: It's that day: mass noobs invade Savage on: August 02, 2012, 04:08:14 am
The past few nights on the noLife server have been incredibly entertaining and memorable.  I've been commanding most of the time. 

The battlefield dynamics are remarkably different from our usual 20v20 games.  For instance, high-density warrior groups control huge chunks of real estate.  When opposing forces meet, you can see wavy battle-lines emerge and persist between giant bubbles.  A line is obvious on the minimap and moves predictably over time, showing commanders a clear border of controlled territory.  It may be that groups tend not to merge because the warriors are n00bs and tentative to melee.  If the median skill level were higher, the line might not be as persistent. 

Last night I commanded Beasts on crossroads in a 60 minute grindfest, and the tactics seemed to play out in slow motion.  Dropping a spawn point would quickly yield 15-25 warriors, providing both control of the surrounding area and a meat shield for the spawn.  Don't underrate the meat shield. 

The new players are very raw.  No teamwork, no communication, no voice macros, no gold farming, no sac, no demo, no siege and minimal melee.  Even weak human bases are difficult to destroy because the summoners fail to target the shield tower and the warriors are held at bay by the pressure of the base spawn.

But the newbies are having FUN.

We must behave ourselves among this new playerbase.  Refrain from farming.  Take command when possible.  Lead by action, text and voice macro.  Explain how to execute a demo run.  Vary commander tactics to demonstrate possibilities.  Balance vets evenly between teams.  Don't buff during melee.  Basically, be a good citizen, and don't be a douchebag.
3  Competitions / Season Three / Re: Sign Up Thread HvB on: April 27, 2012, 10:26:47 pm
DonkeyJaw
4  Competitions / Savage World Cup (SWC) / Re: Server Setting Standardization on: April 04, 2012, 10:27:56 am
Thanks for the thorough answers, everyone.  I don't have time to properly reply right now, but I'm glad the issue has at least been raised and addressed.  I'll bug Jmz when I see him.  It's true that the USA community doesn't appreciate what he does for them.  I'd donate money if I weren't a poor bastard.  

Be back tomorrow to try to substantively parse Groentjuh's essay  tongue.
5  Competitions / Matches 2012 / Re: W4: CCCP vs USA on: April 04, 2012, 10:18:34 am
trolololol  cheesy  no GL for N/A, Ale?
6  Competitions / Savage World Cup (SWC) / Server Setting Standardization on: April 03, 2012, 09:08:25 pm
I've noticed that certain game settings (respawn time, lag compensation, XP, etc.) are inconsistent across the SWC match servers.  For example, on Leet US Match 1 the repawn time is something like 15 seconds, whereas on WW Match 1 the respawn time is closer to 30 seconds.  The difference might seem insignificant, but every second counts during a sac or bali rush.  Teams do not have equal opportunity to attack at the same rate respective to being home or away.  In other words, the away team on Leet US Match 1 can sac the SH twice as quickly as the away team on WW Match 1.  This same reasoning applies to lag compensation, XP, and probably other settings that I'm not aware of.

Can we standardize these settings?
7  Competitions / Savage World Cup (SWC) / Re: SWC 2012 Hall of Fame on: April 01, 2012, 08:10:01 am
USA/Canada is victorious 2-0 over Germany in the Week 3 Match
Map:  alpenglow_b
8  Competitions / Matches 2012 / Re: W3: Germany vs USA/Canada on: March 30, 2012, 05:54:43 am
OK, 6 GMT is good enough.  We're going to lock it in.  Sunday at 6 GMT it is.  See you then.
9  Competitions / Matches 2012 / Re: W3: Germany vs USA/Canada on: March 29, 2012, 10:21:58 pm
We attempted to play Brazil in an exhibition round at 19 GMT and were only able to get 3 players.  

We still believe that 0 GMT on a weekend is reasonable given the circumstances, but 6 GMT might actually work for us.  I'll consult with the team and get back to you.
10  Competitions / Matches 2012 / Re: W3: Germany vs USA/Canada on: March 29, 2012, 01:21:17 am
To reiterate TNaismith's point, we can only field a team between the hours of 17:00 and 23:00 PST on the weekends.  This translates to 02:00 - 08:00 GMT+2 (your time).  Assembling a team that spans 6 timezones (from Hawaii to east coast US) is VERY difficult.

As you have double the amount of players and only one timezone in which to assemble them, we think it is fair for you to accommodate us.  It is far easier for you to field 7 of your 34 players (1/5 of your roster) in one timezone than it is for us to field 7 of 14 active players (1/2 of our roster) across 6 timezones. 

After all, your first proposal was for east coast N/A members to play at 04:00 in the morning, so we think you'd agree that 02:00 for you (00:00 GMT) in the middle of the weekend is well within reason.
11  Competitions / Matches 2012 / Re: W1: Scandi vs USA on: March 12, 2012, 11:36:12 pm

Isn't it obvious?  TNaismith spins records at chiprel parties.   cool
12  Competitions / Savage World Cup (SWC) / Re: SWC 2012 Sign up thread on: February 21, 2012, 08:47:22 am
Bilbo wants in for USA.  I hope it's not too late.  undecided
13  Savage XR / Recruitment Forum / Re: The Ultimate List of Clan Names on: February 01, 2012, 05:49:31 pm
Most of these are terrible ;p

 afro
14  Savage XR / Recruitment Forum / The Ultimate List of Clan Names on: February 01, 2012, 12:37:39 am
So I've been playing Savage on and off (mostly off) since the demo.  I'm still a total nub.  But I'm good at coming up with clan names.  I made this list back in 2008 when I was going to form a clan with my buddy Sampson after leaving Invictus (I don't know why they let me join in the first place).  I now give it to you.  I posted this list on another site a couple weeks ago so I thought I'd bring it here.  There are 306 names.


A Martyr's Death
A House Divided
Alchemic Elixir
Alchemy Assault
Alpha Helix
Amoeba
An Ancient Score
Anatomy of Death
Annihilation
Apex
Apoc
Apocalypse
Arbiter
Archer
Armageddon
Armifera Fatum (bearer of fate)
Armored Army
As One
Assassins Alliance
Axis
Bandits
Bastards of Oldearth
Bastards of Men
Battle Cry
Battlefield Carrion
Battlefield Brawlers
Beg For Mercy
Berserk
Berserkers
Bitten Bone Bits
Bitter End
Bizarro
Black Magic
Black Death
Black Plague
Blades of Rage
Blood Scribe
Blood and Bones
Blood Circle
Blood Rich
Blood Loss
Blood Oath
Blood of the Soil
Blood Bath
Bloodletting
Bloodline
Blood Lust
Blood-price of Terra
Bone Sewn
Bounty Hunters
Butchers
By the Sword
Cannibalize the Merciful
Cannibals
Carrion
Cata Tonic
Chemical Death
Children of Gaia
Cloak of Twilight
Cocoon
Common Grave
Contract Killers
Crescent Blow
Crossfire
Cult Sans Canon
Cutlass Killers
Deaf Executioners
Death Dealers
Death Bloom
Death Machine
Death by Dogma
Death by Boomstick
Death Eaters
Death Dose
Defaced by Mace
Demolition Demons
Diplomacy of the Sword
Divided We Fall
Donner Party
Doom Hammer
Dust to Dust
Dynasty
Earthly Arbiters
Eat What You Kill
Echoes of the Lost Age
Elemental
Elixir
Embers Rising
Embers to Ashes
Embers of the Innocent
Encircling Inferno
Ent
Epicenter
Ether
Ethereal Entities
Even the Score
Executor
Eye for an Eye
Fallow Fields
False Flags
Farmer
Feast or Famine
Feast of Maggots
Flesh Wound
Follow the Fallen
Forsake the Fallen
Fungal Expansion
Fungi
Gaia
Genetic Necromancy
Genocidal Tendencies
Genocide
Gift of Prometheus
Gods of War
Greek Fire
Guardians of Terra
Gunslingers
Hangmen
Harvest
Harvester
Headhunters
Heart Vs Feather
Heir of Thrones
Hellfire Helix
Hippocrates Bane
Hippocratic Heresy
Hitmen
Hive
Hive Mind
Hominid Hegemony
Hoplite
Human Shield
Immortals
Inferno
Insect Autopsy
Instinct
Iron Edge
Jackals
Jugular Jugglers
Keepers of Hell
Killing Code
Killing Fields
Knaves
Kung Fu Phooey
Leathernecks
Legendary
Letters of Marque
Leviathan
Life Debt
Line of Sight
Lineage
Liquid Lifeforce
Live to Kill
Locusts
Lost Legion
Machine
Mad Scientists
Maggot Feast
Maggot Meals
Maggot Militia
Magi
Magister Mortalis (masters of death)
Manifestus Fatum (to manifest fate)
Maori
Maori Tribes
Marauding Maces
Marked For Death
Martial Warlock(s)
Martial Masters
Martial Law
Means to End
Mechanistic Mutation
Medieval Methods
Mercator Mortalis (merchants of death)
Mercenary Guild
Mercy Mauling
Metamorphosis
Minefields
Minds of Murderers
Mortal Selection
Mortiferus Punctim (death by stabbing)
Mountain Men
Murder For Hire
Mutable Artisans
Mutable Monsters
Mutalist
Myst
Mystic
Ne Agito Oppeto (death is unavoidable)
Ninja
Nova
Oblivion
Omega
Order of Acolytes
Osiris’ Scale
Our Fathers War
Pantheon
Parabolic Projectiles
Paradox
Parthian Tactics
Pervigeo Neco (perpetual death)
Pest
Phalanx
Phi
Philistines
Philosopher Kings
Pillage the Village
Pissed Peons
Plague
Plunder and Pillage
Poseidon’s Whim
Powerful Peons
Pray to the Pantheon
Predation
Pride of the Fallen
Primeval
Ra Power
Radioactive
Ragtag Rush
Raven
Rebels
Regicidal Tendencies
Regicide
Relentless Rouges
Retain Terrain
Ringing Blades
Ripper
Rising Tides
Route of Rouges
Sacrament
Salt of the Fields
Scythe
Scythe Wielders
Selection Pressure
Seven Scimitars
Seventh Circle
Severed Remains
Shape shifters
Siege of Ages
Singularity
Sins of Man
Sins of Salem
Sixth Sense
Skin Tailors
Skin Peels
Slay and Flay
Slayed and Flayed
Slice and Dice
Song of the Blade
Sons of Salem
Sons of Ra
Souls of Salem
Specicidal Tendencies
Stabwound
Stewards of Gaia
Stratagems of Sedition
Sudden Death
Sundown Rising
Supanova
Survival Strategy
Sutures for the Future
Swordplay
Symmetric Chaos
Synergy
Systems of Survival
Tactical Telepathy
Talisman
Tears of Gaia
Terra
Terra Divided
Terran Titans
Terran Suicide
The Art of War
The Ancients
Titans
Tools of Death
Trident
Twoearth
Undead
Unite the Clans
Valhalla
Vanguard
Vanguardians
Vector
Vendetta to Victory
Vicars of Violence
Victrix Mortalis (conquerors of death)
Viking Vivisection
Viking(s)
Vindicated Villains
Viral
Vitality
Vlad's Children
Void
Vultures
Vying for Terra
War Crimes
Warhead
Widowmakers
Wolverines
Written in Blood
Zen
Zeno
Zombie Hordes
187
15  Savage XR / General Savage XR Discussion / Re: American Draft Tournament on: January 31, 2012, 02:00:26 am
Count me in.
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