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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Latest Member: PsychoMinna
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1  Other S2G Games / General Discussion / Re: Why Nobody Don't Play This Game? on: February 08, 2018, 04:10:10 pm
Savage Resurrection Forum
The store page's reviews and the actual steam forum make this a redundantly obvious question.
2  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: February 04, 2018, 10:28:24 am
Lower the Ballista's objSet unitPierce (damage multiplier for unit damage, does not affect buildings).
Then create a ballista weapon GS script and add @impact !givestate target (for the immob state).
3  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: February 04, 2018, 09:38:17 am
Simple change, very possible.
But for XR rebalance or community server change? Smiley
4  Other S2G Games / General Discussion / Re: Why Nobody Don't Play This Game? on: January 30, 2018, 07:13:56 pm
Good question.
5  Other S2G Games / General Discussion / Re: Why Nobody Don't Play This Game? on: January 30, 2018, 01:53:10 pm
Where are you from?

Because EU players work/school during the day.
And US players annoyed and abused one another so long until they rage quit so they don't play anymore.
And BR has a small community.

Meaning, there is only an EU scene and a small BR scene, and they obviously only play afternoon and night (in their own timezone) since they're busy during the day.
6  Savage XR / General Savage XR Discussion / Re: FPS benchmarker in savage + my settings. on: January 29, 2018, 08:29:37 pm
Good thing you have 350 then; 100 less make no difference. Just Mining Da Stone
7  Savage XR / General Savage XR Discussion / Re: it's time to embark on a campaign to recruit good commanders on: January 05, 2018, 11:30:04 am
Maybe the server needs bots enabled when under a minimum amount of players.
Or a custom vote to enable bots for a single match.
You don't need a full blown mod, a simple server script for low numbers or a custom vote to enable a special mode (not mod) is enough; but this needs to be discussed with drk on his own server's forum as Newerth isn't responsible for that server - drk & the community itself is.

As for the disconnections, the only thing I can tell you:
1) Most likely on your end, either due to a unstable connection, or a poor line between you and the server. Nothing can be done in this case.
2) If there is an issue with the game, I need proper bug reports with proper timelines. So far, I haven't found any issue in the code with the reports I've received, since it works for a lot of players just fine.
8  Savage XR / Support Forum / Re: Help - Adjust settings server on: January 03, 2018, 11:34:17 pm
Type this command into console: cvarlist
9  Savage XR / Support Forum / Re: Help - Adjust settings server on: January 03, 2018, 12:46:47 pm
1 - Allow players with shared internet to play on different teams.
Change server cvar sv_allowEnemySameIP from 0 to 1.
Changing this, however, will allow cheaters (with more than one Savage open on the same PC) to join the enemy team as spies, afks, or fake voters to win the match easily for their own team, completely ruining the match.
I suggest enabling it ONLY TEMPORARILY while there is someone around that needs it and disabling it once they're joined again.
Enable at your own risk.

2 - Put the time of the game to run decreasingly, without limit.
Not sure what you mean by "run decreasingly" as that's already how a time limit works.
You can't have it run decreasingly and without a limit at the same time. Rolleyes Perhaps a mistranslation on your part, so please elaborate.
But try changing sv_timeLimit to 0 to remove the time limit entirely, turning the match into endless mode.
There is no risk involved; destroying the base or using votes can still end the match.
10  Savage XR / Support Forum / Re: Anti-Flood when player connected on: December 30, 2017, 01:11:23 pm
Server cvar setting sv_chatConnectInterval in milliseconds, default is 15000 (which is indeed 15seconds).
You can add it to .cfg, or python, or manually use it.

It's to prevent spam bots (or malicious people) joining the server, spamming a vote or chat, and disconnecting immediately, before rejoining right away again in quick succession.
You can lower the interval as well, instead of 0, e.g. 5000.
Disable at your own risk.
11  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: December 24, 2017, 09:18:46 pm
Remaking is probably a good idea in general.
But be careful with naming and contact server admins about actually getting them played.
12  Savage XR / General Savage XR Discussion / Re: A hell of a baton return, un sacre' retour de baton on: December 15, 2017, 07:18:11 pm
From what you've told me in the past, just now here, and repeatedly in the in-game Savage shoutbox, your biggest issue is that you're trying to play Savage with only 2-4 players. In such small matches, the balance is easy to upset and make things difficult for you when you're just trying to build a pretty base. I recommend voting for a pvp_ map to disable commander and just play for fun until there are more players online to join in.

Also, I suggest posting optional Commander balancing/adjusting/modes on the Public Community Server Forum; new custom votes have been added and drk can make a few changes for the community to make low player matches more enjoyable.
13  Announcements / Patch Notes / Re: XR 1.3.9 New Server Features and Commander Improvements (12-12-2017) on: December 15, 2017, 07:15:15 pm
I'm glad it solved itself. Smiley
The patch shouldn't be causing any such problems, but I'm willing to take a look if anyone does have sudden issues.
14  Savage XR / Mapping & Modding Forum / Re: New Building upgrades + New Moneybuilding (XR 1.3) on: December 15, 2017, 07:14:30 pm
Alternative ways to increase buff pool have already been discussed and are certainly possible.
It just didn't receive much support/demand back then, so the question is if people are more supportive of this now.

As for the gold generating building, it sounds like a good idea (we've heard/thought of it before), but gold-starving is an active element of Savage's gameplay. It's more reasonable to make a gold-generating building as a map element that mappers can place in key locations or even at bases if they wish for a drawn-out match.

I also suggest playing maps where humans don't have a huge disadvantage to get gold. Afro
15  Savage XR / Re-balancing Suggestions / Re: Suggestions on: December 12, 2017, 10:49:07 pm
Done, 1.3.9 is released.
Let me know if the changes accurately reflect the wishes posted here, or how I shall improve them further, or any potential bugs I didn't stumble across testing it alone.
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