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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189386 Posts in 10975 Topics by 18139 Members
Latest Member: eripkhos
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1  Announcements / Main Page News / New Discord Server on: November 17, 2018, 10:00:14 pm
Can anyone set up a Discord server?
Yes.
Should Savage XR have a Discord server?
Yes.
Then why isn't there one?
Yes.

Thanks to Ikaros, who went through the trouble of setting one up,
Savage XR has a Discord. Please click the image below to connect.



2  Savage XR / Support Forum / Re: Fix the forum. on: November 13, 2018, 07:05:32 pm
the website "evaherbalist.com"
Actually getting pretty cancerous.

Use some herbal remedies.
3  Savage XR / Support Forum / Re: Windows Server issue on: October 30, 2018, 09:07:51 am
There is a protection in place that prevents clients sharing the same IP address from joining opposing teams, as this was being exploited by lamers planting fake clients in the enemy teams only for spying purposes. I think there's a setting disabling that - but i don't remember what's it called.

But since you can - you should join the server you hosted using LAN. If your server is also visible on the internet, then there should be 2 instances of your server visible in the serverlist (browser). Just pick the one which says LAN. This way, the LAN clients joining would use unique internal IP addresses.

Worked the last time i tried it Tongue.
4  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: October 30, 2018, 09:02:13 am
...thus opening the door to large scale deforestation.
5  Savage XR / General Savage XR Discussion / Re: Lutris Savage XR linux installer on: October 25, 2018, 05:47:57 pm
Do you ever stop? Tongue

Great stuff. You should compile the working linux install links/threads in a sticky post.
6  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: October 13, 2018, 06:50:33 am
(Ich liebe dich mein bruders!)

All three of them?
7  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: October 12, 2018, 05:26:21 am
This sound everytime you die  Grin

Death's never gonna give you up? Grin

Germans...
8  Savage XR / Bug Reports / Re: Tutorial bugs 2018 on: October 10, 2018, 09:14:47 pm
Checked all the fixes and they work. Making a patch tonight. Thanks a lot CIA.
9  Savage XR / General Savage XR Discussion / Re: Linux Snap of Savage XR on: October 08, 2018, 10:15:27 pm
Anyone would, as long as they're not the ones doing it Tongue.
10  Savage XR / General Savage XR Discussion / Re: Linux Snap of Savage XR on: October 06, 2018, 08:25:06 am
So should we modify the front page linux download link to point to one of these new install alternatives instead?
11  Off Topic / Chat / Re: About Sun Forums on: September 30, 2018, 07:58:07 pm
Can i apply?
12  Savage XR / General Savage XR Discussion / Re: Linux Snap of Savage XR on: September 26, 2018, 05:42:11 am
(Currently can't edit posts).
You should be able to.
13  Savage XR / Bug Reports / Re: Tutorial bugs 2018 on: September 09, 2018, 05:16:37 pm
There may be something wrong with your install Trig, like having a test pack in /game folder. There should be no default boomerang/skulls.
14  Savage XR / Re-balancing Suggestions / Ophelia on: September 04, 2018, 08:45:59 am
Hello.

I invite everyone that's interesting in helping out with balancing the leaders, and especially tweaking or finding a better niche for Ophelia, to post their thoughts and suggestions here. At the time of writing this (early September) i've concluded a couple of months that kept me away from XR (work, family, vacation), so updates were sparse.

So one hot subject is Ophelia's unshield. There are reports of it being overpowered. It's hard to assess as to how many really think it is, what its actual impact on the game is, especially with different amounts of players, and whether just nerfing it would make it better. It's a very fine line between any tech being just right and being useless.

The way it works right now is to half the armor values of buildings.

Unshielded buildings: 0% armor

Shield tower:
Shielded buildings: 80% armor (80% damage reduction)
Torched (unshielded) shielded buildings: 40% armor

Magnetic outpost:
Shielded buildings: 40% armor
Torched (unshielded) shielded buildings: 20% armor

This can easily be tested by setting up a base with a shield and a tower, then shooting with a summ and counting the shots both with and without Ophelia's Torch skill.

Either way, this skill has been severely nerfed. Before this patch, it had a 7s "uptime", meaning that Ophelia could sustain it for that long before running out of mana. Right now it is halved, to ~3.5s. Also, its range was reduced from 100 to 90. Also, Ophelia's cost is doubled, to 1000 stone, to compensate for the extra stone that beasts usually mine.

Also, drk changed his server settings, which is more than "a little" Smiley.

Quote from: drk
I've changed half_armor.state a bit.
Old values:
Quote
stateSet armorAdd 0.000000
stateSet armorMult 0.50000
stateSet energyArmorAdd 0.000000
stateSet energyArmorMult 0.50000
stateSet siegeArmorAdd 0.000000
stateSet siegeArmorMult 0.50000

New values:
Quote
stateSet armorAdd 0.000000
stateSet armorMult 0.850000
stateSet energyArmorAdd 0.000000
stateSet energyArmorMult 0.850000
stateSet siegeArmorAdd 0.000000
stateSet siegeArmorMult 0.850000
Now 1 sac takes a bit less than 1 half of a mortar tower.

That's basically a 15% reduction which is quite useless. The other buildings will practically not even feel it.

Aright.

Other choices would be replacing the skill. For instance, before deciding on the Unshield, i had in mind a summoning skill. For a poetic chime i considered a beast-style evolved great ape called Silverback. Trouble was deciding on what it should be up to.
15  Savage XR / Bug Reports / Re: Tutorial bugs 2018 on: September 03, 2018, 07:13:48 pm
Great, thanks a bunch!
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