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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188536 Posts in 10878 Topics by 17916 Members
Latest Member: Defwish
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1  Savage XR / General Savage XR Discussion / Re: Do we need another public server? on: September 18, 2017, 06:24:10 pm
Great idea. Nowadays, a simple game server is nowhere near as expensive as it was years ago. And it's not like it has to run the entirety of Newerth either.
2  Savage XR / Support Forum / Re: md5hash.txt failed to download on: September 04, 2017, 12:15:39 pm
Try some of these fixes please:

3  Announcements / Main Page News / Re: Gameplay changes test month on: September 04, 2017, 10:35:10 am
It's going to be reverted tonight. Sorry, I was on holidays and stuff.
4  Savage XR / General Savage XR Discussion / Re: Shuffle Teams vote should be banned on: August 27, 2017, 08:39:37 pm
+1 SB
5  Savage XR / Support Forum / Re: Glitching new client on: August 19, 2017, 04:06:59 am
Well, my old client failed to update, so I downloaded new.
1. In new client mouse freezing glitch, cant play.
2. New crosshair looks thicker.
3. What a point of this cosmetic  changes.
4. How to make my old client run again?
 Ticked Off

1. It's the same game. If mouse works in one install, you just have to copy the same mouse/FPS settings in the new one.
2. You can change its size and thickness, its graphics, its background, its color, its transparency, from Options/Game. It's been there for 7 years!
3. What changes? What's the point any improvement?
4. You can start by letting us know what the problem or the error is, so we know how to address it. But if it's an updater error, try changing the version in /Savage XR/autoupdater/localversion/version.txt to something older, like... 7000, and run the game again. There's a ton of info about it here: http://www.newerth.com/smf/index.php/topic,11944.0.html
6  Announcements / Patch Notes / Re: XR 1.3.8 Patch (12-8-2017) on: August 14, 2017, 05:36:10 pm
Summoner W5 revision 2:
  • Has a short leap
  • Has a magical melee skill with 190 damage, that costs 60 mana but the allies it hits get 18 mana
  • Places an aura on allies that halves the damage taken from Energy Weapons by every ally in range
  • Knocks back the enemies it hits and places a state on them that adds 50% extra damage to Energy Weapons hits
7  Announcements / Patch Notes / Re: XR 1.3.8 Patch (12-8-2017) on: August 11, 2017, 10:30:42 pm
In order to mitigate the decrease in effectiveness done by the removal of the permanent 1-hit-1-kill mechanic, the tier 2 siege units have undergone new test package of changes, and this is how it works:

1. His new melee attack with a single hit (no combo), has average damage (take 4 to kill a high level Lego).
2. It uses a forward poking motion, much like a pool cue stick, with a long momentum building time. This means it's not easy to hit. But it has a range of 50 which is quite a long reach, like Lego/Pred.
3. This "magical" melee attack that costs 60 mana (1/2 of full summ mana) has a few additional effects:
  - It pushes back enemies it hits, just like usual, high damage explosions or hits do. It's like playing tennis!
  - It restores 18 mana to the team mates it hits, which is enough for 1 temp shot.
  - It places a magical cloud on everyone it touches, friend or foe, with an awesome effect made by Tjens. This aura radiates around the target unit for 5 seconds, and during this time, ANY unit (friend or foe, player or NPC) around the target, in a 200m range (officer area heal has 250), receives an Energy weapon damage reduction by 1/3 and a visible aura effect on the ground to mark it. Energy weapons are the likes of tempest, surge (any beast weapon, really), or coil, pulse, flux etc., that shoot energy (lasers, plasma, whatever!), not arrows and bullets.
4. Melee hit now occupies inventory slot 0 and the old ranged attack occupies inventory slot 1.

1. Like all siege units, it can now pick up ammo packs from the ground. Small crates restore 1 ammo, large one 2 ammo.
2. Ballista has a new skill on inventory slot 2, which allows entering and leaving the Field Service Mode.
3. This toggle button has a 10s cooldown (visible on the inventory slot), which means that you can't switch back and forth without taking the risk that you won't be able to change for another 10s.
4. The service mode is marked by wooden scaffolds surrounding the Ballista.
5. While in this mode, the Ballista is completely immobile and defenseless. It cannot move, turn or shoot.
6. However, now it can be repaired by team mates by hitting it like they would a damaged building. No matter how many friendly players repair it, it will only receive up to 50 HP every second, which is actually limiting even for a single nomad. So there's no point having more than one people repair one Ballista, unless they're 2 slow hitting Legos.
7. After reaching full HP, team mates can continue servicing the Ballista, which begins to receive an ammo restock, at the same rate, 1 per second. While this may seem much, fully repairing and restocking a Ballista takes more than 30s, while the Balli and the Nomad are not doing anything else, like fighting. Takes even longer for a Lego.

Both Ballista and Summoner now insta-kill (1h1k), once again, Legos/Preds lower than level 6.
8  Savage XR / Bug Reports / Re: Can't spawn ballista upon entering Outpost? on: August 08, 2017, 08:31:50 pm
You certainly CAN spawn as balli from outpost. Maybe it was a GUI bug, i don't know. Can you host another game, locally or otherwise, and see if you can replicate the issue? Thanks.
9  Announcements / Main Page News / Re: Gameplay changes test month on: July 31, 2017, 06:08:22 pm
Baed improvements, I caent shift+jump anymore and my maein account got locked out on globalignore.
Raelly daeissaproved.

Kenway on global ignore? Trust me, it's totally Daepproved.
10  Announcements / Main Page News / Re: Gameplay changes test month on: July 31, 2017, 09:32:05 am
The point of the nerf was that people don't use it to kill units; so buffing them to be able to fight units better is the opposite goal. Grin
It's a buff compared to the new settings, but it's still a nerf compared to the old ones.
11  Announcements / Main Page News / Re: Gameplay changes test month on: July 29, 2017, 03:25:50 pm
Thank you for your feedback, Bullet. You deserve an award tbh. Maybe we can design a unique item or something, for the most involved players!
12  Announcements / Main Page News / Re: Gameplay changes test month on: July 27, 2017, 06:22:12 am
CURRENTLY UP Week 4: 1-hit-1-kill effect removed from Ballista and Summoner ranged attacks, by reducing damage vs. foot units (Lego and Pred survive 1 hit)
13  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: July 26, 2017, 06:32:24 pm
Ballis have a really short lifespan and an even shorter window of opportunity to inflict damage, before any of the gazillion ways to kill them comes knocking: preds on firebuff, stalkers with blaze, scavs with sac, behemoths, even temp and summs.

If each shot is:
1. delayed, then its DPS plummets, as well its aim (since ballis/catas take a while to adjust their aim and hit their targets properly, and counts on trial and error which means wasted shots and time)
2. kept just as fast as before, then there's no point in charging time since the balli cooldown is too fast to even have charge time.

Also, all these variations in speeds, splash area, increased dmg to buildings and not units or any other such concoctions are just impossible to implement - the game has no support for such fine tuning.
14  Announcements / Main Page News / Re: XR 1.3 on: July 26, 2017, 09:30:13 am
Now im banned in GK so i can't play savage now Sad

Try posting here:

15  Announcements / Main Page News / Re: XR 1.3 on: July 24, 2017, 10:25:29 am

Can someone tell me why I'm banned from the server pulse ? thank you....

Ask here:
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