Some very long time ago I posted my item binds, which became outdated right the next day, but I never posted an update, cause my item binds are integrated with some non-item binds and I was (and I am) too lazy to separate them. But I thought that someone can find these binds useful even in an unseparated state. It is possible that I will revamp these binds, so if you liked them just check this thread about 2 times a week or so, maybe I will post another _version_

A short description:
Shift + 1 is "I need a powerup!"
Shift + 2 is "I need healing!"
F5 is "Comm! Do something with your #resource_stone# Red Stone!". Works only if team has more than 1500.
F6 is "Comm! We have #resource_entropy# free Entropy, its time to build a gate!" only works if your race is beast AND you have 300 entropy or more.
F7 is for idle workers notification: "Comm! Do something with your #team_idleworkers# lazy workers!"
Now the item bind:
You can assign different items to Ctrl and Alt. Defaults for beasts: Ctrl calls frenzy, Alt calls sac. For hummies: Ctrl for medkits, Alt for demo.
You can reassign items for these buttons by pressing Ctrl + 1-6 \ Alt + 1-6 while in loadout. If you try this on field, you might accidentally execute some item.
Now, the item numbers for beasts:
1 - frenzy
2 - mist
3 - sac(default)
4 - wind
5 - fireward (I actually almost never use it)
Hummies:
1 - medkit
2 - demo
3 - reloc(works only if you already placed the reloc)
4 - mine
5 - sensor
You can check what your Ctrl and Alt are binded to by pressing Alt + Ctrl in loadout (same reason). The answer cames as private msg to yourself - cant say thats the best way to do it, but if you have suggestions on improvement - shoot.
BTW default values are set only when you start Savage.
//My binds
//Red Stone Notification
bind f5 "if [resource_stone > 1500] do my_rstone"
set my_rstone "chatteam ^900Comm! ^wDo something with your ^r#resource_stone# Red Stone!"
//Gate notification
bind f6 "if [player_race == 2] do my_gate"
set my_gate "chatteam ^900Comm! ^wWe have ^g#resource_entropy# free Entropy, ^wits time to build ^090a gate!"
//Worker notification
bind f7 "if [team_idleworkers > 1] do my_workers; else do my_worker"
set my_workers "chatteam ^900Comm! ^wDo something with your ^900#team_idleworkers# ^wlazy workers!"
set my_worker "chatteam ^900Comm! ^wDo something with your ^wlazy worker!"
//Variable defines
set my_powerup "ask iskeydown shift; if [answer] vc 2 9; if [!answer] invswitch 0"
set my_heal "ask iskeydown shift; if [answer] vc 2 8; if [!answer] invswitch 1"
set my_item_h_01 "human_medkit"
set my_item_h_02 "human_motion_sensor"
//set my_item_h_03 "human_disruptor"
set my_item_h_04 "human_demo_pack"
//set my_item_h_05 "human_ammo_pack"
//set my_item_h_06 "human_immobilizer"
set my_item_h_07 "human_relocater_trigger"
set my_item_h_08 "human_landmine"
//set my_item_b_01 "beast_mana_stone"
//set my_item_b_02 "beast_tracking_sence"
set my_item_b_03 "beast_protect"
set my_item_b_04 "beast_fire_trap"
set my_item_b_05 "beast_stamina_boost"
//set my_item_b_06 "beast_snare"
set my_item_b_07 "beast_camouflage"
set my_item_b_08 "beast_immolate"
set my_item_h_desc_01 "Medkit"
set my_item_h_desc_02 "Sensor"
set my_item_h_desc_03 "Disruptor"
set my_item_h_desc_04 "Demolition Pack"
set my_item_h_desc_05 "Ammunition Pack"
set my_item_h_desc_06 "Immoblozier"
set my_item_h_desc_07 "Relocater"
set my_item_h_desc_08 "Land Mine"
set my_item_b_desc_01 "Mana Crystal"
set my_item_b_desc_02 "Sixth Sence"
set my_item_b_desc_03 "Storm Shield"
set my_item_b_desc_04 "Fire Ward"
set my_item_b_desc_05 "Frenzy"
set my_item_b_desc_06 "Snare"
set my_item_b_desc_07 "Mist Shroud"
set my_item_b_desc_08 "Sacrifice"
set my_item_num 1
set my_item_var
set my_primary_item_h "human_medkit"
set my_secondary_item_h "human_demo_pack"
set my_primary_item_b "beast_stamina_boost"
set my_secondary_item_b "beast_immolate"
set my_ch_primary_item_01 "my_check_race; if [my_answer == 1] set my_primary_item_h human_medkit; if [my_answer == 2] set my_primary_item_b beast_stamina_boost"
set my_ch_primary_item_02 "my_check_race; if [my_answer == 1] set my_primary_item_h human_landmine; if [my_answer == 2] set my_primary_item_b beast_fire_trap"
set my_ch_secondary_item_01 "my_check_race; if [my_answer == 1] set my_secondary_item_h human_demo_pack; if [my_answer == 2] set my_secondary_item_b beast_immolate"
set my_ch_secondary_item_02 "my_check_race; if [my_answer == 1] set my_secondary_item_h human_relocater_trigger; if [my_answer == 2] set my_secondary_item_b beast_camouflage"
set my_ch_primary_item "~
do my_check_race;~
if [my_answer == 1] set my_primary_item_h my_item_h_0#my_item_num#;~
if [my_answer == 2] set my_primary_item_b my_item_b_0#my_item_num#"
set my_ch_secondary_item "~
do my_check_race;~
if [my_answer == 1] set my_secondary_item_h my_item_h_0#my_item_num#;~
if [my_answer == 2] set my_secondary_item_b my_item_b_0#my_item_num#"
//set my_item_check "do my_check_race; if [my_answer == 1] \"ask stringsmatch #my_primary_item_h# human_medkit; if [answer] set #my_answer# \"Medkit\";
///set my_current_item_desc_p "human_medkit"
///set my_current_item_desc_s "human_demo_pack"
///set my_item_check "do my_check_race; if [my_answer == 1] do my_item_check_h; if [my_answer == 2] do my_item_check_b"
///set my_item_check_h "~
//Powerup request
//bind 1 "ask iskeydown ctrl; if [answer] do my_ch_primary_item_01; ask iskeydown alt; if [answer] do my_ch_secondary_item_01; else do my_powerup"
bind 1 "~
ask iskeydown ctrl; if [answer] \"do my_check_race; if [my_answer == 1] set my_primary_item_h #my_item_h_01#; if [my_answer == 2] set my_primary_item_b #my_item_b_05#\";~
ask iskeydown alt; if [answer] \"do my_check_race; if [my_answer == 1] set my_secondary_item_h #my_item_h_01#; if [my_answer == 2] set my_secondary_item_b #my_item_b_05#\";~
else do my_powerup"
bindup 1 ""
//Heal request
//bind 2 "ask iskeydown ctrl; if [answer] do my_ch_primary_item_02; ask iskeydown alt; if [answer] do my_ch_secondary_item_02; else do my_heal"
bind 2 "~
ask iskeydown ctrl; if [answer] \"do my_check_race; if [my_answer == 1] set my_primary_item_h #my_item_h_04#; if [my_answer == 2] set my_primary_item_b #my_item_b_07#\";~
ask iskeydown alt; if [answer] \"do my_check_race; if [my_answer == 1] set my_secondary_item_h #my_item_h_04#; if [my_answer == 2] set my_secondary_item_b #my_item_b_07#\";~
else do my_heal"
bindup 2 ""
bind 3 "~
ask iskeydown ctrl; if [answer] \"do my_check_race; if [my_answer == 1] set my_primary_item_h #my_item_h_07#; if [my_answer == 2] set my_primary_item_b #my_item_b_08#\";~
ask iskeydown alt; if [answer] \"do my_check_race; if [my_answer == 1] set my_secondary_item_h #my_item_h_07#; if [my_answer == 2] set my_secondary_item_b #my_item_b_08#\";~
else invswitch 2"
bindup 3 ""
bind 4 "~
ask iskeydown ctrl; if [answer] \"do my_check_race; if [my_answer == 1] set my_primary_item_h #my_item_h_08#; if [my_answer == 2] set my_primary_item_b #my_item_b_03#\";~
ask iskeydown alt; if [answer] \"do my_check_race; if [my_answer == 1] set my_secondary_item_h #my_item_h_08#; if [my_answer == 2] set my_secondary_item_b #my_item_b_03#\";~
else invswitch 3"
bindup 4 ""
bind 5 "~
ask iskeydown ctrl; if [answer] \"do my_check_race; if [my_answer == 1] set my_primary_item_h #my_item_h_02#; if [my_answer == 2] set my_primary_item_b #my_item_b_04#\";~
ask iskeydown alt; if [answer] \"do my_check_race; if [my_answer == 1] set my_secondary_item_h #my_item_h_02#; if [my_answer == 2] set my_secondary_item_b #my_item_b_04#\";~
else invswitch 4"
bindup 5 ""
//Item scripts
set my_check_race "if [player_race == 1] set my_answer 1; if [player_race == 2] set my_answer 2"
set my_item_02 "invswitch 2; button1 1"
set my_item_03 "invswitch 3; button1 1"
set my_item_04 "invswitch 4; button1 1"
createvar my_inventory-slot
set my_for_loop "ask inventory #my_inventory-slot#; ask stringsmatch #answer# #my_current_item#; if [answer] do my_item_0#my_inventory-slot#"
set my_do_item "for my_inventory-slot 2 5 1 #my_for_loop#"
//Medkit || Frenzy
bind ctrl "do my_check_race; if [my_answer == 1] \"set my_current_item #my_primary_item_h#; ask iskeydown alt; if [answer] msg #name# \"^yCTRL ^wis for #my_primary_item_h#, ^rALT ^wis for #my_secondary_item_h#\";\"; if [my_answer == 2] \"set my_current_item #my_primary_item_b#; ask iskeydown alt; if [answer] msg #name# \"^yCTRL ^wis for #my_primary_item_b#, ^rALT ^wis for #my_secondary_item_b#\";\"; do my_do_item"
bindup ctrl "button1 0; invswitch 0"
//Demo || Sac
bind alt "do my_check_race; if [my_answer == 1] set my_current_item #my_secondary_item_h#; if [my_answer == 2] set my_current_item #my_secondary_item_b#; do my_do_item"
bindup alt "button1 0; invswitch 0"
Please notice before yelling at me for bad coding and stuff, that this bind's version is May 2007, long before I started serious programming, so dont nag me about "define then execute" stuff - I know it, I will fix it, but later - I have no time right now, and I dont want to touch the bind right now cuz I dont wanna break it >_<
There are a lot of commented stuff - feel free to remove it if you wish, I was too lazy to do it for you right now. Dont worry, next release will (possibly) be a bit neater

BTW I have a little question: Can you explain a bit about belonging to more than one clan? I just wanna make a sweet bind like hmk's to change my clan and icon to a predefined state, so theoretical and practical examples are very appretiated. Thanks!