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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188887 Posts in 10921 Topics by 18008 Members
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1  Off Topic / Chat / Re: I have returned from the darkness on: March 06, 2018, 09:56:49 pm
It's a true life's work

Let me say Sonny, it's been a loooong time since the crossroads exploits, all fun has been taken out of the game, there is no more cheating so now im a map admin and ive been sneakingly adding small little exploits into random maps everywhere and i will challange you to find all of them there are now 13 in total!!!

But really, it's nice to see your long awaited return! The only thing we need now are Beard and Trigardon and about 200 hours of free time and we might be able to shoot a 20 second teaser video for the epic production video everyone is waiting for
2  Savage XR / General Savage XR Discussion / Re: Automatic translation with python on: March 04, 2018, 10:51:50 pm
Ooh that's like, super hard stuff to do I think!
3  Savage XR / General Savage XR Discussion / Re: Automatic translation with python on: March 02, 2018, 09:06:24 pm
Wow that's actually exactly what Phoe was looking for! In behalf of the Followers of Phoenix, thank you!
4  Announcements / Development News / XR Last pre-1.4 Patch on: February 25, 2018, 11:53:38 pm
Savage XR 1.4 patch is right around the corner, and with it, the introduction of the long lost heroes, Ophelia and Jeraziah. Based on player feedback, there has been given a look towards balancing the gameplay of the new XR additions and tweaking some old time issues like Sac rushes and Chaplain survivability! What everything boils down to is that the new beast tech (Burrow/Enchanted Burrow, Conflux, Guardian) is more suited to race tactics and being used a whole lot more than their human counterparts.

Outposts and Burrows
Magnetic Outposts were mostly used as back entrances inside sealed tech/shield encampments, and not as a special rush spawn point, as the Enchanted Burrow was. Their resilience had to be improved, but doing so without upsetting the hitpoints balance that ALL spawnpoints do, across both races. So the upgraded Outposts shield themselves in addition to other buildings, which makes them worthwhile standalone, front line bases! In slight compensation, because they do not need it, Enchanted Burrows now inflict mild thorn damage when attacked by melee, which stacks up faster the weaker and more frequent the attacks. In order to give a fighting chance to humans having their backdoor burrow'ed, while aiming at keeping values consistent, both the Horde's and the Legion's frontline buildings now have less health in their initial, not upgraded, cut off from the network forms. Their build/upgrade time and costs has been slightly increased, for both stages.

Helpers (Balloons, Mobile spawn points)
You now know where the H minimap icon comes from! Conflux and Transport now cost less gold to produce, as we don't all have Bistro on our team to cover it's previous huge costs. In addition, both have their health increased, but more on the human side, since the Bus was kind of too susceptible to sacs.
The gas filled vehicles, renamed to the obvious Balloon designation, now pack a heftier punch, as succeeding to kill them in melee range will punish anyone within a small radius. Stay safe!

This patch is also a huge come-up for Chaplain players, as their survivability has been increased by making their Cure skill self-healing. The link they establish between themselves and their patients is symbiotic, Chaps being able to heal some of their own damage in the process. In order to be effective in the field, Chaps in pairs should not be that needed anymore. Their potions also give slightly increased ranged (energy) protection and movement speed for human groups, so you'll be even more useful as Chap!

You know these Altars and Ammo/Health caches that get dropped by Balloons and Guardians? They act like batteris, giving back their powerup energy cost back to the team when they get destroyed. This is nifty because now you can actually use them without taking away buffs from players, or saving energy for dark times. In addition, they now store a little energy themselves, raising the team pool limits a little, even without the presence of additional tech buildings.

Sacrifice and Firewards
Sacrifice and Firewards have been switched back around, as a lot of positive feedback has been given to this change. This will push Sac rushes viability window a bit later in the game, probably leading to less early rushes and more balanced and thorough matches.

Chaos Bolt
Last but not least Chaos Bolt finally lives up to it's name. It's been given a unique ability which allows it, after making a successful strike, to perpetuate towards four other enemies in range. These new bolts deal less damage and have slower speed than their original shot, but when summed up, they cause an additional 200x damage - if all were to hit their marks.


Let us know what you like about these changes, as any feedback is always hugely appreciated!

5  Off Topic / Other Games / Re: Playerunknown's Battleground on: February 04, 2018, 07:14:00 pm
Its too brown and campy if you ask me, im not used to deserts, give me that temperate bby!
6  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: December 24, 2017, 06:06:00 pm
I check out the map ingame, and I think it looks good abeit a little bit darkish! Get some more brightness and color in there for maximum looks!

As for the subject of remakes, always a good idea!
7  Off Topic / Chat / Re: there is love to be found in every meeting on: December 21, 2017, 02:09:14 pm
crap i was drunk yesterday
8  Off Topic / Chat / there is love to be found in every meeting on: December 20, 2017, 11:50:58 pm
1. Meeting a guy across the street as you lock eyes and see eachtoher, fully aware the other guys lives a full and not a Half Life of Consequences. This is a love that has found meaning in itsself andf not in external conflicticimo. Notice the icimo, that makes the word sound more pronounced in euro fasion.

2. Going to the movies and sitting next to a person who makes money selling audio equipment. You notice he's fully versed in the SKRRET pop POP, BOM. Skibbidabdbduee. you done now

3. Seeing yourself in the mirror and noticing how you're absolutuely disconnected from the world as google limits your view to the outside world as you're a pawn in the great sceme of giant corporations

4. Eh fok it

5. Why not play ts_obstaclecourse_fixed becouse it's fixed and an obstaclecourse, eh, whats not to like

6. Whenever eating steak, dont use sauce
NO sauce, raw sause, as the thing goes squad

7. Realising the world goes round by people believing they make the world go round, but at the same time people.believe the world goes round by people who profit off those people, but really: the world goes round anyway, so why not stop for a second from time to time and enjoy the vies

whos your classics
9  Off Topic / Hi! My name is .. / Re: Hi People on: December 13, 2017, 08:41:45 pm
my name is TJΞNS
10  Savage XR / Bug Reports / Re: newtiny blocks server on: November 30, 2017, 07:14:31 pm
Thanks for posting your feedback Mutan!

This is proberly a synchronisation error, and differs from client to client. I think the issue is being worked on!

In the meanwhile, try the following:

1. Download the map file from here

2. Goto your world folder (default is C:\Program Files (x86\Savage XR\game\world) and overwrite the file.
11  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: November 18, 2017, 07:49:49 pm
12  Savage XR / General Savage XR Discussion / Savage being mentioned in Project Offset investigation! on: November 06, 2017, 06:57:43 pm
We got an honorabler mention at the start of the video! Sweet!


I think this is an intresting video showcasing the different developmentstages Porject Offset went through, a game I was interested in when it was first released. I was also drawn in by the cool looking map editor. Too bad it got cancelled by dat filthy corporate greed!
13  Savage XR / General Savage XR Discussion / Re: Weekly Sunday evening PUG on: September 17, 2017, 06:35:49 pm
14  Savage XR / General Savage XR Discussion / Re: Last attempt for Savage XR on steam? on: September 14, 2017, 09:33:39 pm
Oh Necro bro it's absolutely a priority! Maybe we could use a list of priorities for a game to be added to steam, and a way to get more community people involved into making this happen!

I don't think anyone seriously reached out to Maliken yet but I have a couple hints people are working on it. The more people advocating bringing Savage to steam the better!
15  Off Topic / Hi! My name is .. / Re: Hi People on: September 05, 2017, 12:49:22 pm
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