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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189255 Posts in 10963 Topics by 18099 Members
Latest Member: TheEliteWarrior
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1  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 13, 2018, 02:55:57 pm
The music you can pick from is limited to the game folder, and as far as I can tell can't be extracted from maps or other .s2z packs!
2  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 12, 2018, 08:19:43 pm
No, I shall try such a thing right now!

And yes, it worked! Sacrifice
3  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 12, 2018, 12:06:35 am
Herrow!!!

I found the holy grail of mapbased music activation


So I was digging around in some file called "eden2.cfg" to look for a way to lessen a certain persons butterfly fobia, and came across this little set of lines:

Code:
set cl_music1 music/to_rebuild_and_restore.ogg
set cl_music2 music/the_savage_age.ogg
set cl_music3 music/a_new_earth.ogg
set cl_music4 music/lost_hills.ogg
set cl_music5 music/the_legion_advances_by_moonlight.ogg
set cl_music6 music/the_savage_age.ogg

The way it works is that you have to open a map file with an unzipper like winrar, and look for the [map's name] with a .CFG extension. Place in the lines you want to add, save, repack the "world" map as a zip and change the extension to [map's name].CFG.


So now you can change the music playing on any given map, to give it that extra bit of tune!
4  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: September 11, 2018, 11:33:38 pm
Oh damn you're right! I should have looked at izi out of all places  Rolleyes
5  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: September 10, 2018, 11:55:53 pm
Could I ask you to remove the rain? Smiley (would be less laggy for somebody)

Does anyone know if there is a command to disable rain on clients?  Rolleyes

Alternatively, how can I disable rain showing up on the map?
6  Savage XR / Mapping & Modding Forum / Old maps remake! on: September 10, 2018, 12:13:11 pm
So I finally got around making a new map, and decided to re-create the most played map in Savage, kinixxx (nonono tjens) izi.

First of all, I tried to make the terrain more life-like by creating natural hills and slopes. The terrain also features more diverse textures, and both bases have a distinct style. Although some features have been changed to diversify the meta a little bit, here has been an effort to remain true to kinixx's core gameplay.

Please everyone, tell me how you think these changes will affect gameplay!

Possible issues:
* The terrain is too hilly, making melee not as smooth
* It's too eazy to summ shield
* Beasts can dig into their base too eazily
* The FPS has been impacted
* Need your input!






In the human frontal base there is a slight ramp leading up a hut that makes it it harder to completely close off the front part of the base, adding extra difficulty for human commanders.


In the back there is a little bit of extra room for buildings to make up for the lost space the hills take in. The hills have also been lowered ever so slightly, so it might be possible to summon the shield from some certain angles!


The beast base also recieved a building to give human players a mustering point and a place to further attack from. This hopefully encourages a more aggresive playstyle while demorunning. The waterfall also gives some ranged cover. The front hill now has a slope so beasts can more safely construct an agressive sublair.


Beast back base now has a small hiding spot for all you ambushers out there.


The flag areas now have more natural slopes and a little more room overall.


The midsection now has an autominer instead of a redstone mine, to stimulate mid centred action even more. 1 small redstone mine per base has been removed for balance. Also added: tiny hiding spot for injured healers.




Mapfile is here!

Things to do: Make minimap!
7  Announcements / Main Page News / Re: Savage XR 1.4 on: August 25, 2018, 10:26:04 pm
Hey I think I recognised our voiceover!

8  Off Topic / Chat / Re: Picture topic! on: August 21, 2018, 05:16:54 pm
Oy thats right! This is another one, but it needs a caption:





Sexy Beast. You. Smiley

Thats strange i dont remember eating any ass this morning
9  Off Topic / Chat / Re: Picture topic! on: August 20, 2018, 08:37:13 am
Oy thats right! This is another one, but it needs a caption:

10  Savage XR / Support Forum / Re: Server error on: June 13, 2018, 08:28:19 pm
Hey Baddy, there's a guy who wants to play on his Linux but he has to re-install every time an update occurs. How do you make sure you get updated without hassle? And what version of Linux are you using?
11  Savage XR / General Savage XR Discussion / Re: Time for blender mb on: June 08, 2018, 09:59:12 pm
Maybe you can use the 3Dmax plugin to import in 3dmax, and then export to blender? Idk I'm just a nub
12  Savage XR / General Savage XR Discussion / Re: RIP S2 Games on: June 01, 2018, 07:24:28 pm
Too bad Starcitizen took all of the kickstarter money already!

Anywho sad to hear S2 has stopped altogether, I really hoped Sav Rez would have taken off. I had allot of of high hopes but I think allot of players got alienated by the new artstyle and the less than rewarding gameplay. I don't know, it felt like it could have used a little extra spice.

I love the fact S2 really tried to bring back the original Savage form to a modern engine, but I also feel like many things could have been improved. Maybe if the community would have been given the modding tools and had been more involved in the first place it would have been a brighter timeline.

I guess this would be the wrong time to ask permission to distrubute Savage XR on Steam?  Tongue
13  Savage XR / Support Forum / Re: Server error on: May 13, 2018, 10:26:47 pm
Dude bady whatsup man, you old G. It's not like I'm a knowledgeable person but I think I got that you're using Linux. Someone on the Savage Reddit posted the following:

Quote
Installing SavageXR on Linux is pain in the ass.

Most of computer are X86_64 but the game needs to install i386 libs, and you know, a lot of libs! Even if you have all the libs list by the command "ldd" on each .bin (silverback, savage and u-a) sometimes it doesn't work...

Flatpak! is the solution! Cheesy
Flathub! for the diffusion

Again, I don't know anything about Linux, but this might help you out, let me know if it works!
14  Savage XR / General Savage XR Discussion / Re: Need assistance with Savage XR social media on: May 13, 2018, 07:35:14 pm
Heyoooo Piratehat! I'm be able to help out as a moderator on the Savage subreddit! I'm way too active as a lurker on Reddit anyways and it might be nice to do something actually productive out there. I have absolutely no experience with twitter or CSS, so thats about the limit to what I can do Smiley
15  Announcements / Development News / Re: XR Last pre-1.4 Patch on: April 03, 2018, 03:05:01 pm
Totally agree with you KingKong, even though Trig already did a cleanup earlier this year there's always room for improvement! For instance, merging Bug Reports and Support Forum might be a good idea. "Bug Reports & Support" Thats one down in the lists.

Also, some kind of merge between the Main Page, Development News and Patch Notes might be a good idea. Patch notes should always be on the front page, as they're the most important information for regulars or returning players, which are the target audiences. Right now there are multiple threads on multiple boards, with some information being posted double - effectively dividing  conversations and user attendence.

Main page news and Development News might as well be just one board, development news is always interesting and Main Page worthy!

The webpage pages simply show the topics of 1 board. Nothing more or less. Those pages do not care about child boards!
The thing is in the Patch Notes Webpage all the posts in the patch notes section are listed for eazy front page access. You don't want any miscellaneous posts to show up on this page, so maybe Patch Notes can be a child board under the Main Page so you still have them automatically show up on the main page, and still have the Patch Notes webpage list them aswell? Does anyone know if this would work? Trigardon? (I just noticed Development News also has it's own webpage, so this might be a double whammy if possible)

Another less complicated option would be to simply lock the patch notes thread as a child board under Main Page and Development news, but have the Development News page display Main Page news aswell. This way you'll have to add a seperate post for balance changes and additions and stuff (ea not the back-end stuff), but you'll still have that sweet focussed discussion.
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