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Author Topic: Exploit and FPS fixes for servers yay!  (Read 1702 times)
Enliven
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« on: December 20, 2009, 07:46:38 am »

This is a side project, a config file containing only fps fixes and exploit fixes from chocolate savage server file.

If you're a server admin you pretty much know how to apply this (SEP.cfg for SFE and XR_server.cfg for XR).


View Config


Bit more details on what's fixed:

Catapult over-hill shooting.

Mortar over hill shooting (you can still shoot over grimms just fine, just not over mountains).

Flux stamina drain and annoying knockback anim.

Incinerator lag.

Tower lag (and this one's a lot better than evo's where it made flame spires useless, lol.)

Kongor rocks do damage.

Gold mines have more gold, workers carry more gold.


« Last Edit: December 21, 2009, 05:03:17 pm by Enliven » Logged


Trigardon
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« Reply #1 on: December 20, 2009, 08:56:41 am »

I just checked the config and I have to say there's pretty good stuff in it. If I ever get a server up again I'm pretty sure I will use it.
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Mefix
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« Reply #2 on: December 20, 2009, 09:33:57 am »

Why do beasts workers carry more max gold than humies?

fix to 50 gold/hit, 350-400 gold max!
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H3027
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« Reply #3 on: December 20, 2009, 10:31:47 am »

Cata causes too much damage to regular units.
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Adje
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« Reply #4 on: December 20, 2009, 10:31:54 am »

How could you fix fps?
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darkbread
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« Reply #5 on: December 20, 2009, 12:54:27 pm »

Kongor rocks always do damage though its a very small range
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Good old times =)
What're we gonna do tonight, Brain? We're gonna take over the world.
Trigardon
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« Reply #6 on: December 20, 2009, 03:26:50 pm »

Kongor rocks always do damage though its a very small range

Wrong. They always do damage yes but it has a time until "explode" / damage dealing
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BEARD!
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« Reply #7 on: December 20, 2009, 04:50:55 pm »

Kongor rocks always do damage though its a very small range

Wrong. They always do damage yes but it has a time until "explode" / damage dealing

I thought they acted just like a mortar does...
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Trigardon
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« Reply #8 on: December 20, 2009, 04:54:22 pm »

Kongor rocks always do damage though its a very small range

Wrong. They always do damage yes but it has a time until "explode" / damage dealing

I thought they acted just like a mortar does...

No. mortars die when they hit a unit. boulders dont.
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Enliven
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« Reply #9 on: December 21, 2009, 05:02:07 pm »

New version up, fixed some stuff:

Cata causes too much damage to regular units.

Ya, forgot to remove that Smiley

How could you fix fps?

By removing projectiles (which use cpu for trajectories) correctly, and by limiting tower projectile count.

Kongor rocks always do damage though its a very small range

Yes, but they didn't do damage when they hit player directly, they just bounce off players.
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Tjens
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« Reply #10 on: January 12, 2010, 09:20:11 am »

when the whole choclate server thing is 1.0 plox tell so we can spam server bosses everywhere to change to your settings  smiley
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