Trigardon
Resigned Global Moderator
Newerth Donator
Legendary Member
    
Posts: 3523
But one fall is greater than them all...
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« Reply #60 on: February 16, 2009, 12:58:23 pm » |
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I am still working on the minimap issue. Expect a definitive fix soon.
You're not human 
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-Mein-
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« Reply #61 on: February 16, 2009, 06:13:33 pm » |
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I think with a beta the dev want to find bugs and stuff which should be fixed before it will be released. Also they want to hear opinions.
So i ask again where should i post a bug i found.
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Mchief
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« Reply #62 on: February 16, 2009, 06:22:29 pm » |
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Tafelpoot
Newbie

Posts: 25
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« Reply #63 on: February 16, 2009, 09:45:13 pm » |
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if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug. solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?
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Trigardon
Resigned Global Moderator
Newerth Donator
Legendary Member
    
Posts: 3523
But one fall is greater than them all...
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« Reply #64 on: February 16, 2009, 10:07:16 pm » |
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if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug. solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?
soon 
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-Mein-
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« Reply #65 on: February 17, 2009, 12:18:39 pm » |
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if the map overheads are wrong : they are not on the mapserver anymore, so they dont get downloaded to the new Sagave XR folder. this is not an xr bug. solution : copy all the world files from your old savage sep folder to the new savage xr folder. or download all maps manually from newerth ... maybe someone will make a handy mappack?
or just delete them in your xr folder so xr will redownload them form the server if you join a game with that map. 
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Smir
Newbie

Posts: 2
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« Reply #66 on: February 23, 2009, 12:46:00 pm » |
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Any news on the Sound Problem? I also have the same problem with missing or lagging sounds like HAWK_EYE. I increased sound channels to 256, but this didnt improve anything. I can't play with flux if I can't hear the hit sounds  And melee is kinda useless, if I can't hear the block... try playing with sound_masterVolume 0 and you know what I mean 
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Django
Administrator
Super Hero Member
    
Posts: 2355
Do I have bad redeye?
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« Reply #67 on: February 23, 2009, 02:09:34 pm » |
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Any news on the Sound Problem? I also have the same problem with missing or lagging sounds like HAWK_EYE. I increased sound channels to 256, but this didnt improve anything. I can't play with flux if I can't hear the hit sounds  And melee is kinda useless, if I can't hear the block... try playing with sound_masterVolume 0 and you know what I mean  Have you posted a bug report with details of your hardware so we can fix the issue quicker?
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Calcifer
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« Reply #68 on: March 13, 2009, 10:35:25 pm » |
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Sorry to jump in, but, I have come to the conclusion there will be no mac beta or full release?
Cal.
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Robbo
Website Developer, Gui Designer
Administrator
Super Hero Member
    
Posts: 1017
BEEER!
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« Reply #69 on: March 14, 2009, 09:26:10 am » |
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There is a Mac version in development. No one really knows when it might be done though.
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Calcifer
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« Reply #70 on: March 14, 2009, 08:16:07 pm » |
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Oh haha that's a relief.  Thank you
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kasber
Newbie

Posts: 1
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« Reply #71 on: March 20, 2009, 09:41:48 am » |
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WhiteDwarf
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« Reply #72 on: March 24, 2009, 04:34:52 pm » |
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There is a Mac version in development. No one really knows when it might be done though.
What is meant by that is that a few weekends back, I got bored and got a universal build mostly running (played a bit on a ppc machine and some on an intel machine and seemed to be working well). There is still testing required as well as packaging it and finishing up the updater (just got the gui-less version of it running). As I do not have the time nor the energy to maintain this port, a maintainer is needed before any release can be made.
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cutter
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« Reply #73 on: April 08, 2009, 03:58:01 pm » |
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What exactly would the maintainer have to do?
Is it simple stuff, or is it something you need a coding background to do?
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Mohican (Fr)
Un College Fou Fou Fou ou on fait rien du tout!
Administrator
Super Hero Member
    
Posts: 1449
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« Reply #74 on: April 08, 2009, 08:31:23 pm » |
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A maintainer is an experienced C/C++ Coder: Whenever the Build breaks on Mac OS, he is in charge of repairing it. So he needs to have a good grasp of how the code interacts with the different libraries we use.
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