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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The RC3 Client is out now! Download it now!
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Author Topic: The Grand Savage XR Wishlist  (Read 59200 times)
Eclipse
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« Reply #30 on: November 16, 2007, 04:17:28 pm »

Guys, we're really sticking on XR right now, just another forum spam, if you have any knowledge of max/maya script, PLEASE contact one of the devs. I'll be on to S2Games trying to get the source code for the current exporter.
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Demian
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« Reply #31 on: November 16, 2007, 06:51:59 pm »

'kay. I'm playing dumb again! What is Savage XR?
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Oh god I was a noob back when I played Savage and actually visited these forums. Makes me shiver in disgust..
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Senthryl
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« Reply #32 on: November 17, 2007, 06:27:21 am »

What is Savage XR?

http://www.newerth.com/smf/index.php/topic,2858.0.html
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Pancake
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« Reply #33 on: November 17, 2007, 06:48:16 am »

'kay. I'm playing dumb again! What is Savage XR?
THE XR IS A LIE!
THE XR IS A LIE!
THE XR IS A LIE!
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Eclipse
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« Reply #34 on: November 17, 2007, 11:34:13 pm »

I SOOOOOO want to put someone thru portal in the uni VR lab.... can you image what a wreck they would be when they came out...  cheesy
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PijanyPowietrzem
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« Reply #35 on: November 18, 2007, 09:18:53 pm »

hey
1st: maybe increase number of usefull lvl-ups? now after 9 lvl u dont need xp... change it! some tiny upgrades at lvls 10-15 or 20... Tongue ex. +10% mana/ammo pack at lvl 10 - that kind'a stuff will be nice Smiley

2nd: i saw that, XR have improved graphic, but for example i dont want to have better graphic because of fps... maybe do 2 diffrent set ups
1st => improved graphic
2nd => standard textures Smiley

maybe my proposes looks crazy but they have to ^_^ ,  if any of these ideas was already written - sorry Smiley

anyway, good luck
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jaguar
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« Reply #36 on: November 19, 2007, 04:15:38 am »

about the graphics Dj has mentioned plenty times you can simply turn any feature off whenever you like. also most the improved graphics will be done at lower poly from what i have seen meaning better graphics and fps
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Dragonsclaw
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« Reply #37 on: November 19, 2007, 08:21:23 am »

Thats alot of fucking thiings to do, the guys working on XR allready have quite a large fuckin' list to do.
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Notausgang
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« Reply #38 on: November 19, 2007, 09:06:05 am »

Thats alot of fucking thiings to do, the guys working on XR allready have quite a large fuckin' list to do.
post more anyway - ofc not everything can be realised, but the more ideas there are the more choice we have in what to add rolleyes
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HaWk_EyE
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« Reply #39 on: November 19, 2007, 09:29:44 am »

: Wow that is a very good list... impossible to fill with the amount to people actually going full for Xr.. bu oh well, hope for the best..  afro
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murderer
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« Reply #40 on: November 19, 2007, 02:12:56 pm »

that uttar newb an jebus didnt get along u would have to get the net codes from valkire since he owened the server there is a couple more people who might have them but they play dumb
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Eclipse
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« Reply #41 on: November 19, 2007, 10:57:52 pm »

Regarding the graphics... You won't be able to (easily) go back to original graphics. Yeh ok, if you want to work out how to fine, but it's not planned right now. What is planned currently are multiple LoDs for models etc. However, I doubt this will be in the first version. My aim for now is to remake all human towers at as low a possible poly count, but keeping it looking nice. The shield tower animation I posted has about 2/3 the tris the current one does.
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Vinther
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« Reply #42 on: November 19, 2007, 11:14:50 pm »

I remember beng able to use gate as huamn xD and bugged gates going random places Cheesy
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Cross
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« Reply #43 on: November 20, 2007, 12:41:35 am »

I've suggested this before but, create a /stuck command that randomly teleports you a few inches to the side ( with a cooldown so it can't be abused ) so lets say you get stuck in the map.. which happens many many many times, instead of doing /kill, and losing your gold and respawn time you can just type /stuck and move placed a few inches from where you were stuck.
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jaguar
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« Reply #44 on: November 20, 2007, 04:11:36 am »

oh snap another one of my posts got deleted Smiley

Regarding the graphics... You won't be able to (easily) go back to original graphics. Yeh ok, if you want to work out how to fine, but it's not planned right now. What is planned currently are multiple LoDs for models etc. However, I doubt this will be in the first version. My aim for now is to remake all human towers at as low a possible poly count, but keeping it looking nice. The shield tower animation I posted has about 2/3 the tris the current one does.
im pretty sure the coders will add something that will allow a simple click somewhere in the graphics menu to turn them off. Could use the original ones as low model detail and have urs in medium and then a mad awsome looking coolness one as high Wink
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