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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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| | |-+  XR 1.3.9.1 Burrow/Outpost, Altars/Caches tweaks, Chaplain buffs! (26-2-2018)
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Author Topic: XR 1.3.9.1 Burrow/Outpost, Altars/Caches tweaks, Chaplain buffs! (26-2-2018)  (Read 2042 times)
Daemon
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beware, for this is the everbroken...


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« on: February 26, 2018, 08:21:00 am »

Read Tjens' nice explanations here!
http://www.newerth.com/smf/index.php/topic,18720.0.html

DETAILED PATCH CHANGES:
% Burrow/Outpost build time increased (15s->20s), upgrade time increased (25s->30s)
% Burrow and Outpost stage 1 HP reduced (15.000->10.000 hp)
% Upgreaded Burrow and Outpost cost increased (500->600rs)
% Conflux and Transport gold cost reduced (25.000->10.000)
% Conflux  HP rounded up (3800->4000), Transport HP raised  (3800->6000)
% Balloon explosion damage on death increased (500->900)
% Light Transport renamed to Balloon and Heavy Transport to Transport
% Chaplain potion speed/energy armor bonus: raised by 5%/level (5/10/15%->10/15/20%)

NEW ADDITIONS' NEW ADDITIONS:
+ Altars/Caches now hold 25 energy each (Entropy 75), which does NOT increase buff pool refill speed
+ Altars/Caches' energy cost is transferred back into team buff pool when killed or demolished
XR 1.3.9.2:
+ Magnetic Outpost's weak shield now protects itself as well as buildings around it (self-shielding)
+ Enchanted Burrow inflicts mild thorn damage to melee attackers (~15%dmg/hit)

+ Magnetic Outpost's hitpoints was raised by 20% (15000->18000)


FIXES:
# A bug that caused Altars/Caches buttons to substract energy cost even unable to build more (limit reached)
# Incorrect prices being displayed at the Altars/Caches button tooltip
# Burrows/Outposts did not notify Comms when under attack; added generic "We're being attacked!" sound

AGE OLD ISSUES REVISITED:
% Sacrifice switched places with Firewards (again); seems like it's a quite widely requested change
+ Chaps using cure now heal themselves for ~18% of the HP they restore (2hp self heal for each 11hp healed)
+ Chaos Bolt splits up on impact and shoots towards up to 4 nearby targets (1/5 speed, 1/2 damage)
« Last Edit: March 02, 2018, 01:44:09 pm by Daemon » Logged

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