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Author Topic: Gameplay changes test month  (Read 3427 times)
Daemon
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« on: July 10, 2017, 08:55:58 pm »

EXPERIMENTAL CHANGES INCOMING!

Hello again. Although ingame patch news is certainly more convenient to read than forum, we're letting everyone know about the hands-on, all-practice-no-theory, gameplay test changes weeks. This way, be it supporter or opposer of said changes, everyone has the chance to experience first-hand some of the most controversial subjects with some of the more controversial changes.

Week 0: Already happening since XR 1.3 - Behemoth sprint.
Week 1: Behemoth sprint + Behemoth melee hit slow down to 1/5 movement speed.
Week 2: Behe rolled back, Sac and Fire Wards switch places (Sac tier 1, Wards tier 2).
Week 3: Sac and Fire Wards switch kept; researching any tier 2 items may skip researching tier 1 items first.
Week 4: 1-hit-1-kill effect removed from Ballista and Summoner ranged attacks, by reducing damage vs. foot units (Lego and Pred survive 1 hit)
Week 5: 1h1k is restored for Preds/Legos lower than lvl6. Summoner gets magical melee attack that pushes enemies back and Ballista gets a Field Service Mode where it can be repaired and restocked.

CURRENTLY UP - A BREAK!:

Thanks for giving us some leeway to experiment by voting for more frequent patches, in such large percentage (72% for daily/weekly/monthly). After the test weeks are done, we're going to roll everything back and analyze the results, and make permanent - or remove - any and all changes.

« Last Edit: September 06, 2017, 08:59:26 pm by Daemon » Logged

SavageBeard
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« Reply #1 on: July 13, 2017, 12:03:12 am »

 Idiot
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Trigardon
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« Reply #2 on: July 13, 2017, 12:49:42 am »

Idiot

http://www.newerth.com/?id=poll

Maybe try it before you judge it Smiley
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Bullet
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« Reply #3 on: July 13, 2017, 09:29:04 pm »

I like that you dare to test things before implementing them, its an improvement from developement in the past

However, where are people supposed to give feedback for these weeks?
It is my impression that the poll on the mainpage is the only thing at the moment for players to give feedback, unless the players create their own topic or reply here with feedback (some people dont bother enough to write stuff here...)

The current options are 4 (for week 2), and seems to focus on feedback on the sacrush. For instance, there is no feedback for liking that behemoth rolled back (I assume this means = behemoth sprint removed?)

I have no idea how you measure your feedback, but as a constructive voice, if you are using the poll results, consider making more options to cover more opinions.


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Trigardon
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« Reply #4 on: July 13, 2017, 09:47:31 pm »

There are so many ways to reach the XR team. Best way is posting on here, the Re-Balancing Sub Forum or just leave them a PM. (I like the PM option alot!) Smiley
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Hakugei
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« Reply #5 on: July 13, 2017, 10:15:44 pm »

Post here, make an own thread in General Discussion, make an own thread in Re-Balancing Section, post in the related existing balance threads for said changes, PM/IM Daemon - there are so many options.

The poll is merely a quick gauge to measure the overall opinion, which works well to capture the silent and lazy people; yet people that ACTUALLY want to be heard (and are considered the most for future changes) can post about anywhere. We even have a new Forum Admin that will handle any necessary moving or redirecting for lost souls.

This is really not a problem.
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Trigardon
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« Reply #6 on: July 14, 2017, 01:53:44 am »

Post here, make an own thread in General Discussion, make an own thread in Re-Balancing Section, post in the related existing balance threads for said changes, PM/IM Daemon - there are so many options.

The poll is merely a quick gauge to measure the overall opinion, which works well to capture the silent and lazy people; yet people that ACTUALLY want to be heard (and are considered the most for future changes) can post about anywhere. We even have a new Forum Admin that will handle any necessary moving or redirecting for lost souls.

This is really not a problem.

Really, who is this lost Soul? I think we need some Global Moderators!
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phoenix-3000
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« Reply #7 on: July 14, 2017, 09:17:34 am »

I would prefer that programmers focus on cheats:
1) No jumping in the vicinity of a garrison, burrow, spawn-flag, grimms-wall, higher than the top of the object
2) no construction possible in the vicinity of a grimms-wall
3) ...


Je préfèrerai que les programmeurs se concentrent sur la lutte des tricheurs
1) pas de saut possible au voisinage d'une garnison, d'un terrier, d'un spawnflag, d'un grimmswall , plus haut que le sommet de l'objet en question
2) pas de construction possible au voisinage d'un grimmswall
3) ...
« Last Edit: July 16, 2017, 04:55:59 am by phoenix-3000 » Logged

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Daemon
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« Reply #8 on: July 16, 2017, 08:38:15 pm »

Update:
Next week's test would be removing the need to research any tier 1 item before researching any tier 2 item, so that any of the items can be researched in whatever order, as long as the tier requirements are met.
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Daemon
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« Reply #9 on: July 19, 2017, 06:48:24 am »

Week 3 is on!
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Daemon
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« Reply #10 on: July 27, 2017, 06:22:12 am »

CURRENTLY UP Week 4: 1-hit-1-kill effect removed from Ballista and Summoner ranged attacks, by reducing damage vs. foot units (Lego and Pred survive 1 hit)
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Grapists
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« Reply #11 on: July 29, 2017, 10:41:17 am »

gay changes are gay
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Grapists
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« Reply #12 on: July 29, 2017, 10:42:05 am »

Why don't developers just listen to phoe? his ideas are actually good.
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Hakugei
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« Reply #13 on: July 29, 2017, 11:37:51 am »

Like what?
Could make a "Phoe" mod. Rolleyes
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Bullet
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« Reply #14 on: July 29, 2017, 11:55:16 am »

Feedback, week 4 (1-hit-1-kill effect removed from Ballista and Summoner ranged attacks):

- I like it because it make teamwork more important, siege units are not supposed to go solo.
- I dislike that its a stronger nerf to humans than to beasts, as the balistas are more important in the human defense than summoners are for beasts.
- However, I'd rather keep this change, and then figure out something else to improve the humans a bit more, in terms of overall balance.
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