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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: XR 1.0 Patch (20-09-2013)  (Read 14630 times)
Daemon
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« on: September 20, 2013, 01:55:44 am »

Big and complicated patch!

Added smart Bots. They are now able to emulate real players!
Improved Tutorial section: Added Bot Duels & Skirmish Maps.
Fixed a number of trees that blocked weapon projectiles.
Added new anti-cheating measures and new detection tools.
Rebalanced Evolution units according to players' feedback.
Added a tutorial invitation for 1st time players clicking Play.
Changed default auth IP for servers (DJ's new Newerth server).
New bins across the spectrum! (OSX gonna be a couple hours late)

...and a bunch of fixes.
« Last Edit: September 20, 2013, 02:01:49 am by Daemon » Logged

LazyFly
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« Reply #1 on: September 20, 2013, 01:59:15 am »

sweet man! sounds good Cheesy
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Nobody
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« Reply #2 on: September 20, 2013, 02:16:25 am »

what is  changing default auth ip gonna do?
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going for top 10 healer Cheesy
salty_dog
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« Reply #3 on: September 20, 2013, 03:05:36 am »

YAY!!! Grin Happy, happy, happy.
« Last Edit: September 20, 2013, 04:59:44 am by salty_dog » Logged
SavageBeard
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« Reply #4 on: September 20, 2013, 03:53:21 am »

The skirmish map bugs out if you visit the duel map first. You can only use melee weapons, if you buy ranged weapons they are refunded and you can't fire with a summoner. I assume it's got something to do with the duel map setting carrying over.

Also, it feels like the leap is a lot different in skirmish mode than on the usual servers, you get stopped short if you try to leap uphill.
« Last Edit: September 20, 2013, 03:56:46 am by SavageBeard » Logged
Hakugei
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« Reply #5 on: September 20, 2013, 04:55:59 am »

what is  changing default auth ip gonna do?
Accounts and icons will work on servers that haven't manually changed to the new IP themselves.

I assume it's got something to do with the duel map setting carrying over.
Yes; you're spot on.
Shall be fixed.

Also, it feels like the leap is a lot different in skirmish mode than on the usual servers, you get stopped short if you try to leap uphill.
Also spot on.
That's because pub servers use the perverse uphill leap option. Default has it turned off.
If you want uphill leap in skirmish mode, you can change your local server settings to suit your needs.
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H3027
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« Reply #6 on: September 20, 2013, 07:24:29 am »

The things I noticed:
- On the intro screen the voice is too silent compared to the music. Using the default Savage menu theme would improve that.
- Sound volume is low on all tutorials, but not on both practice maps. Why's that?
- The first human bot neither attacks nor blocks. Is that wanted?
- Human duel arena 3 is harder than arena 5. That duel bot blocks all backstabs, which doesn't make sense for a newbie training bot.

Besides that that, awesome patch!
« Last Edit: September 20, 2013, 07:33:08 am by H3027 » Logged



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Second Witch: When the hurlyburly's done, / When the battle's lost and won.
Daemon
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« Reply #7 on: September 20, 2013, 09:07:36 am »

Well, there's no setting at all. All the voices have the volume you gave them in the files.
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H3027
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« Reply #8 on: September 20, 2013, 11:09:53 am »

All those voices have the same volume according to the audio data (as they have all been part of the same voice file anyway), but somehow the 2 new tutorials replay the sound louder (which is great by the way). I'm wondering why that isn't the case for the Intro screen and the Human and Beast tutorials.

Maybe in the new tutorials the sound assets aren't affected by any volume control from the game options, while the old ones count as either SFX or Music which isn't at 100%. Though the sound volume in the other tutorial is so much less, maybe Mohican hardcoded it when recording and implementing his voice in the tutorial back in the days.
« Last Edit: September 20, 2013, 11:17:06 am by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #9 on: September 20, 2013, 11:28:36 am »

I've tested the bots a few more times. Bot 1 seems to attack now and Bot 3 isn't unbreakable anymore. No idea what was bugged before. All fine  Afro
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First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
Hakugei
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« Reply #10 on: September 20, 2013, 02:37:43 pm »

All sound files use the same command "voice" to play.
They all go through the same code.

As for those human bots; weird. :p
What did you do differently the first/second test around?
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H3027
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« Reply #11 on: September 20, 2013, 02:42:21 pm »

I did the first test directly after installing the game in 4:3 mode, the second round after adjusting screen res and restarting. Both times I went directly to the duel mode.

As for the sound files: I've checked the voice files attached to the maps of all 4 tutorials. They have the same volume.
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First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
Hakugei
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« Reply #12 on: September 20, 2013, 04:14:52 pm »

I took a closer look; they use the same command with the same args.
This means volume is always 1.0 and it searches for a free channel (these indeed can have different volumes, but the volume is calculated via the sound sample itself).

Mohi didn't add any conditional hacks (he's not the type to do so anyway).

I tested the maps and intro screen myself:
Intro screen and human tutorial (same voice) have the same volume to me.
Difference is that there is no music in the tutorial, but there is music in the intro screen/menu.
Human and beast tutorial (different voice) sounded about the same volume.
The duels map voice is louder than the Tutorials+Intro.
The skirmish and duel map seem to have the same volume.

Just as you said.
But there is no difference in the scripts or code.
What measurement does your "volume" use anyway?
Because in the code, the only variable are the sound files themselves.
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Nanaa
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« Reply #13 on: September 20, 2013, 09:21:02 pm »

Tested one time:

I accidently clicked on Scavenger picture instead of the buttons and game hosted random server with "mini" map. That wasn't skirmish.

When I click the website link, savage freezes for like 1 minute and then the page loads on Mozilla Firefox browser.
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Daemon
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« Reply #14 on: September 20, 2013, 09:28:06 pm »

1st - can't be helped. This is how Savage GUI acts :/. Let's hope newbies will be afraid to click anything other than the buttons Smiley. The 2nd, well, i'm afraid it might python/auth related, it works fine for the other testers we used.

Other than that, we've fixed pretty much everything reported. Uploading aws.

@Tirza: i've lowered music volume to 10% when the creepy scav pics shows, and after you click a button it goes back to prev settings.
« Last Edit: September 20, 2013, 09:29:52 pm by Daemon » Logged

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