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Savage XR Maps
xr_jump
Submitted by Nanaa on 10.05.2018
AuthorNanaa
DescriptionJump into action!

-Similar to Kinixxx but more complex and more interesting for ~30 players battles

-Use main base jump pad to catapult yourself to the mid.

-Mid has an autominer which turns into flag when it collapses.

-Mid has jump pads to main bases but they are behind Grimm walls. Behes and catas cannot jump far enough though but if smart behes make a tower, they can reach human main base ;)

-The corner forts have little redstone mines and mudents

-Side lanes jump pads to quickly reach enemy base or to return to your own base....
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusunder development
Download LinksWARNING! This map is still under development and is most likely not final. If a modified version of this map goes online, you might have to delete the map version you can download now.

Map File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags1
R. Mines2
G. Mines0
NPCs59
Chiprels33

Comments
Nanaa
24.04.2018, 14:41
Hello map checker!
1. Do you think I should replace central mine with a redstone autominer to make it more interesting location? I guess it's impossible build and hold a spawnpoint there since enemy team can basically fly on top it :D

2. Should I smoothen the ramps a bit? They are pretty straight and edgy at main bases and 2nd mines currently. Generally I wanted overall flat terrain for best possible beast melee experience.

3. I wanted to try using that wheat texture to lighten some spots. I couldn't make it work unfortunately and got hard edges on textures. I'm using canyon on layer 2 and pavement rocky texture on layer 3. Any help on that or is it fine already without it?
Nanaa
25.04.2018, 18:00
Decided to work on this map more before final check. New map coming soon...
Nanaa
27.04.2018, 13:12
Updated map:
-Fixed worker pathing by replacing the forts at 2nd mines with different props
-Changed mid redstone mine to a small one (didn't end up putting an autominer there)
-Smoothened ramps in some places
-Updated minimap
Nanaa
08.05.2018, 15:35
Yesterday we had first test game and turned out the map favored humans too much.

Updated map:
-replaced the mid little rs mines with a rs autominer and a flag inside it
-removed the other 2 flags and their grimm walls
-replaced corner rs mines with little ones
-added jump pads to corners too
-added ladders outside corner fort's walls to make them easier to assault
-added more chiprels and some mudents for melee beasts to travel easier
Nanaa
10.05.2018, 22:42
Last game lasted long but beasts had trouble to siege human base. Still seems to favor humans.

Updated map:
-Added jump pads (covered by grimm walls) to enter main bases from mid. Catas cannot jump to main base, all other units can.
-Moved corner jump pads to the middle of the side lanes.
-Made corner walls a lot higher for better cover against catas and removed all the ladders.
-Added a lot of cover and bushes everywhere + lots of minor tweaks
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Recent Games
Server NameSpectators, TeamsTimeWinner
Community Server (GER)
Today, 16:54
7, 15, 14, 0, 013 minbeast
Community Server (GER)
18.05.2018, 20:26
6, 10, 11, 0, 019 minbeast
Community Server (GER)
14.05.2018, 20:31
12, 9, 9, 0, 07 minbeast
In-Game Statistics
Game plays12
Game draws0
Human wins6
Beast wins6
Avg. minutes23

In-Game Reviews
d.j.i.n.g.h.i.s
Today, 16:54
Not bad )

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Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
Posted by Nanaa
@Daemon Some days ago we played anvale and Shapeshifter said he "spawned once as lego in 0, 0 coordinates" which would be the bottom left corner behind stronghold. Same thing happened on the same map yesterday because there was suddenly a single exploiting balli on the same mountain shooting our sub.
Posted by Daemon
@Necro: got any info we can use to replicate the bug?
Posted by mutan
Posted by H3027
Add a mixed reality mode to Savage, so it will be Savage XR.
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