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Savage XR Maps
xr_emily
Submitted by Amy on 21.08.2016
AuthorAmy
DescriptionHeart shaped mossy map for Emily :)
Very simple, kinda flat, fun map.

-healing fountains
-healing waterfall

28/2
-added flag in the mid and a teleport in the mid

23/4
-moved hum rs mine closer to sh
-deleted mid teleport
-deleted waterfall heal
-added mid rs mine
-added base teleports

Tried to make it more human, hope it helps...

21/8/16

-moved lair
-fixed misplaced effects
-added pink paint to the textures as well as pink waterfall)))
-did some pink changes in the minimap :>...
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags1
R. Mines3
G. Mines0
NPCs44
Chiprels28

Rating: 2.33 stars (6 votes)[You have to log in to rate!]
Comments
-LioN-
23.02.2015, 16:18
<3
Emily
25.02.2015, 06:12
omg I cant wait to play this map! :D
-LioN-
26.02.2015, 17:28
Amy, humans are unable to win really.
Think of some change to help that.
Amy
26.02.2015, 18:10
for example? :<
-LioN-
27.02.2015, 14:04
Maybe flag in the middle
Grasshopper
28.02.2015, 16:08
Why not add a middle mine.
Amy
28.02.2015, 19:30
Like where exactly? There's no space for it.
Grasshopper
28.02.2015, 23:56
I'm not sure how difficult it would be to change the map from size 64 x 64 to size 96 x 96. But maybe place a redstone mine directly at the bottom middle of the map north of the waterfall. It would be similar to the map "xr_mini_shoreline" (fun map!) just slightly bigger. It would also help to prolong the game and even allow the teams to work towards achieving level 3 tech. Just some ideas. =)
APirateHat
03.03.2015, 13:20
I've played this map three times now, two times without flag and once with it. Even with the flag added it still feels pretty boring, there's always a long way to walk to mid and even after a sub or garr has been placed middle the walk towards the enemy base is also slow and boring. The flag really didn't help making the map more engaging and the teleporter doesn't really work good. Maybe put teleporters in each team's bases that goes towards mid for a faster battle for resources or open the map up on the other side so it's more like circlewar. You've made good maps in the past but this one just isn't as fun as some of your old ones.
-LioN-
04.03.2015, 15:08
You can build an exploit sub if you build it through the wall.
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Recent Games
Server NameSpectators, TeamsTimeWinner
Community Server (Public)
31.03.2018, 19:16
4, 9, 7, 0, 09 minhuman
Community Server (Public)
06.01.2018, 17:09
5, 13, 13, 0, 013 minbeast
Community Server (Public)
02.10.2017, 22:41
4, 11, 11, 0, 07 minbeast
In-Game Statistics
Game plays68
Game draws6
Human wins23
Beast wins39
Avg. minutes14

In-Game Reviews
connormortell
18.11.2015, 21:08
it's a bad map
XR_FirstTimePlayer(2)
29.10.2015, 12:37
SSS
Necro
05.03.2015, 15:39
shit
General RevenT
05.03.2015, 15:39
.
Cookieboi
05.03.2015, 15:39
sfsaf
Rin
03.03.2015, 13:07
very stupid map
Unimax
01.03.2015, 14:00
beast map
Emily
28.02.2015, 16:04
GREAT MAP! Thanks Amy <3
XR_FirstTimePlayer(22)
26.02.2015, 13:44
FDSFSDFSDFSDF

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Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
Posted by Nanaa
@Daemon Some days ago we played anvale and Shapeshifter said he "spawned once as lego in 0, 0 coordinates" which would be the bottom left corner behind stronghold. Same thing happened on the same map yesterday because there was suddenly a single exploiting balli on the same mountain shooting our sub.
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@Necro: got any info we can use to replicate the bug?
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Posted by H3027
Add a mixed reality mode to Savage, so it will be Savage XR.
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