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Savage XR Maps
xr_helmsdeep
Submitted by Amy on 01.09.2014
EditorAmy
Description1.9.14:
-added more props
-made beast base higher
-deleted hum ruin_frongate and flag
CategoryNormal Savage
Derived Fromts_helmsdeep3
Derivates(none)
Map Statusonline
Rotation Information[this map is not in the rotation]
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size128x128
Teams2
Flags0
R. Mines6
G. Mines0
NPCs49
Chiprels14

Rating: 2.33 stars (6 votes)[You have to log in to rate!]
Comments
-LioN-
07.12.2013, 18:41
nice looking!
needs more props :P
Amy
07.12.2013, 19:17
I didn't finish it yet))
LazyFly
08.12.2013, 04:15
BRO, YOU STOLE MAH IDEA! I WAS TOO SLOW!!! :C:C:C
i wanna see its laters :D
-LioN-
08.12.2013, 13:26
Amy no bro! Amy sister )
Daemon
15.12.2013, 20:32
Nice choice in textures, Amy! It looks epic!
Amy
16.12.2013, 15:16
Thanks!)
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In-Game Statistics
Game plays63
Game draws29
Human wins12
Beast wins22
Avg. minutes37

In-Game Reviews
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31.12.2016, 04:49
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bit
18.06.2015, 00:20
buggy :/
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18.05.2014, 12:25
too many draws
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20.01.2014, 14:49
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21.12.2013, 18:26
WOOOOT
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Draw? Humans totally won,

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Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
Posted by Nanaa
@Daemon Some days ago we played anvale and Shapeshifter said he "spawned once as lego in 0, 0 coordinates" which would be the bottom left corner behind stronghold. Same thing happened on the same map yesterday because there was suddenly a single exploiting balli on the same mountain shooting our sub.
Posted by Daemon
@Necro: got any info we can use to replicate the bug?
Posted by mutan
Posted by H3027
Add a mixed reality mode to Savage, so it will be Savage XR.
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