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Savage XR Maps
whitewater
Submitted by Faun on 25.06.2013
EditorFaun
DescriptionRework of xr_whitewater.
*Terrain is flattened/modified to give room for tactical gameplay more than the precursor
*All xr textures are changed into pre-xr aswell as the triggers and scripts have been removed to let the map be played on pre-xr servers
*Overall improvements of the map

*Reupload is for the fixed minimap, 4th mine shows up now.
CategoryNormal Savage
Derived Fromxr_whitewater
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
40401080
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags0
R. Mines4
G. Mines2
NPCs41
Chiprels11

Rating: 4.33 stars (3 votes)[You have to log in to rate!]
Comments
Aneurysm
15.12.2011, 03:33
wow that time has gone so quickly! :P
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Posted by Nanaa
Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
Posted by Remsuu
Game not starting, says winzip can't find memory.... 672GB free space...
Posted by Nanaa
Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
Posted by Daemon
@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
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