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Savage XR Maps
xr_newerth
Submitted by MiraculiX on 12.10.2011
AuthorMiraculiX
Description_____________________________________________________
xr_newerth
Trailer: [LINK]
_____________________________________________________

Map Features :

-Updated overhead
-Added heaven and hell sanctums

Laning:
-The map features two lanes and a back-door for each team
-Strategically resembles Dota play-style, to reach the enemy base teams have to push, hopefully creating real battlefronts ^^
-Zig-zag styled lanes ensure that defensive and offensive outposts can be placed
-Health/ammo/mana refill points for more continuous pushing
-With 4 lanes well occluded from each other potentially 128 players might play without lag

Commander:
-Commanding view has been cleared from all obstacles
-The good view enables problem-less building placement, buffing and battle overview
-Worker pathing and build-ability improved for total access to all playable areas
-Many possibilites for outposts, encouraging diverse games, and creative, adaptive play style
-Late game extra redstone source (4/sec)

Environment:
-Shading and texturing adapts to objects, resulting in a fresh environment
-3 Layer texturing using new xr textures
-Full day-night cycle
-Little grass, allowing players to see mines even with the grass option enabled
-Open colorful areas, each base is near a river crossed by a bridge
-Smoke coming out from the huts chimneys
-Using Daemons new monolith rocks
-Tons of effects added
-chimney added to SH
-A cow skull added to Lair
-Layer 3 re textured

Players:
-Plenty of cover behind rocks on the map
-Smoothed terrain for perfect melee moves
-slightly U shaped valley paths for tactical positioning (instead of the usual 90' breaks)
-The laning and cover should give healers and siege units a more important role
-More importantly every role will have its appropriate use as intended
-Kill trigger in the river
-Health, mana and ammo refill points
-Reduced ground friction for some smoother movement (barely noticeable)
-Added hell/heaven portals
_____________________________________________________
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusonline
Rotation Information
BestPChanceMinPMaxP
6099920120
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size96x96
Teams2
Flags0
R. Mines6
G. Mines2
NPCs49
Chiprels6

Rating: 3 stars (1 vote)[You have to log in to rate!]
Comments
Mohican
11.10.2011, 19:23
This is a work of Art!!
It really sets the tone for XR
[You have to log in to add comments!]
Recent Games
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4, 3, 1, 0, 035 minhuman
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28.03.2017, 12:53
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01.02.2017, 18:27
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In-Game Statistics
Game plays75
Game draws8
Human wins24
Beast wins43
Avg. minutes26

In-Game Reviews
CodenameLambda
11.02.2015, 13:32
cool
Templar
09.09.2014, 12:51
telporter ruins it
NecroHUN
02.08.2014, 17:23
very nice
XR_FirstTimePlayer(5)
29.05.2014, 01:03
voltei a jogar hoje
rmaia.com.br
19.04.2013, 04:13
hehehehehe
Z0MBIE
18.03.2013, 23:09
gg
Thoros
23.02.2013, 22:15
dashing
XR_FirstTimePlayer(15)
23.02.2013, 22:15
lol
qwerty7
04.01.2013, 21:33
5/5

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Shout Out Loud
Posted by Nanaa
Download 7zip and make it your default program. Or check where the path in Winzip options is pointing at.
Posted by Remsuu
Game not starting, says winzip can't find memory.... 672GB free space...
Posted by Nanaa
Okay. Everyone needs to set Autorecord demos on from Savage options then and hope it happens
Posted by Daemon
@Nanaa: i've heard of this bug before but we need some sort of extra info like a demo and data to help us recreate it. (well, Clemens :P )
Posted by Django
Apologies about today's downtime, we had a few issues with an OS upgrade. Should all be working now though :)
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